Out of interest, who are the "other critters" whose schtick it is to serve evil gods?It's just not a major part of what makes yugoloths interesting as props in D&D, and is a more important part of the bag of other critters.
Out of interest, who are the "other critters" whose schtick it is to serve evil gods?It's just not a major part of what makes yugoloths interesting as props in D&D, and is a more important part of the bag of other critters.
I asked that too up thread. Only the 4e angels.Out of interest, who are the "other critters" whose schtick it is to serve evil gods?
No offense, but I'm not about to read a long, semi-rambling post, either, especially if the previous posts to me were somewhat unfriendly or condescending (not that it's unwarranted, given the back and forth) and, at times, seemed disingenuous, or at least talking about completely other things ("kender as buckets for ideas"). Nor would I want to read it if I asked for a summary and was offered none. But, to your point, no, I don't think there's much point to your conversation.
pemerton said:Out of interest, who are the "other critters" whose schtick it is to serve evil gods?
Out of interest, who are the "other critters" whose schtick it is to serve evil gods?
I think you're mischaracterizing a bit. But I'm not sure that's unusual as of late in this thread.I mean, if folks don't care enough about my point to bother reading something that could take 15 minutes and help them understand my point better, I can't say I'm particularly interested in reducing it to a sound bite.
True. But, all ideas can be summed up, especially so as to draw interest to the longer explanation. If you don't see the value in that, I'm not going to try to explain it.Some ideas are better communicated in longer essay form, with a complete thesis and supporting evidence, so that they can stand as a larger declaration.
No offense, but I'm not going to constantly learn your terminology for stuff, especially since it seems like you're the only one who really uses it. As it stands, I rarely use GDS, I never use GNS, I dislike stances, etc. Getting into your personal terminology of things you like (design being local, tiers as treasure, etc.) is just not going to happen. If you want to communicate solely with people interested in your personal terminology, go for it, but you might find that somewhat problematic with the majority of posters on this message board.The idea of all design being local is one of those ideas. And if my point's unclear, well, that's why I'm here engaging in this conversation, to help someone who might want to understand, to understand.
Which, as far as I can tell, nobody else is talking about, or trying to. They're talking about D&D-specific things and how they relate to D&D.And as for kender-buckets: the idea is that the things that make up a kender, things like energetic optimism and bold-or-stupid bravery, are things that reach beyond the containers of D&D and Dragonlance, which is why part of the kender circle falls outside of those circles in the diagram: there are many things about kender that are not the exclusive domain of either D&D or Dragonlance.
I'll read the rest of this after a clear summary of what it is you're talking about. Not that I'm holding my breath. As always, play what you likeUltimately, what that diagram was showing was that kender are a part of D&D, not apart from it. This serves to demonstrate that any particular game element is a part of D&D. Because of the phenomenon of local design,
To be honest, these seem to me to be the ones that make the most sense. Who would a god have as a servitor if not a creature created to serve gods? But, then, I really don't think of gods thinking of themselves as "evil" - they think of themselves as "right". It's hard-coded into them, I think. The idea that they were any less a god, or any less right, for having a particular "alignment" I just don't see as forming any part of their psychological make-up. Ergo, when it comes to servitors, they will hire/sign-up/suborn/create angels, just like any other god.I asked that too up thread. Only the 4e angels.
I haven't even read the article, but I get this point. It drove me crazy with the debates about "everything is core" for 4E. The idea that there is some sort of "core" that everyone is forced to use is just loopy. I think the venn diagram you gave can illustrate it nicely - where is the "core" in that diagram? If it's another oval, like the one for Dragonlance but entirely inside the D&D circle, what is it that makes it not "just another setting"?The idea of all design being local is one of those ideas. And if my point's unclear, well, that's why I'm here engaging in this conversation, to help someone who might want to understand, to understand.
I wouldn't say that's a very extensive list. Especially as abishai are devils (per Dragon magazine and MM2) and I've always treated yochlol as demons (and in 4e they are).Off the top my head:
Linqua - Servitors of Sung Chiang
Abishai - Tiamat (though not exclusively, but she did create them in collaboration with one of the Dark 8)
Yochlol - servitors of Lolth
and depending on how you define him/her/it (as a god or not) - demodands/gehreleths are all servitors of Apomps the Triple Aspected.
They were inI've always treated yochlol as demons (and in 4e they are).
KM said:Well, for Lawful Evil and Chaotic Evil, it's pretty obviously devils and demons. And specific deities of course have specific servitors (ie: an evil god of fire, regardless of alignment, would probably call on fire elementals, and just make 'em evil). So the question seems to about either specifically Neutral Evil gods in general and/or about trans-evil gods, gods who would like to unite all evil.
The yochlol is next described for the Planescape campaign setting, in Planescape Monstrous Compendium Appendix II (1995). In this book, they are described as lesser tanar'ri. Regarding Lolth, the book states that "The yochlol are her servants in her home layer and her agents on the Outer Planes. No other type of tanar'ri has such a close relationship with a power that inhabits the Abyss." This book notes that a yochlol's elven form is usually that of a drow. Yochlol do not usually get involved in the usual tanar'ri causes such as the Blood War, because they exist only to serve Lolth in whatever task she sets before them. According to this book, yochlol usually appear in their amorphous form in the Abyss, and in humanoid or spider shapes while on other planes. Yochlol again have psionic powers in this book. Other tanar'ri do not like Lolth's chosen servants, but they are guaranteed free passage in lands controlled by most Abyssal Lords out of fear of angering their mistress. The book reveals the method of the creature's creation: "The yochlol are recruited from the numberless ranks of least tanar'ri and subjected to unspeakable ceremonies and torture to win their elevated station."[4]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.