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D&D 5E Monsters of Many Names - Wandering Monsters (Yugoloth!)

pemerton

Legend
Some more about why, in original AD&D, daemons did not have any particularly distinctive yugolothic identity:

  • From MM2, p 27: "Daemons inhabit the Lower Outer Planes of Gehenna, Tarterus and the Glooms of Hades. There is a large number of daemon races, each race dominated by its strongest and most intelligent member. Weaker daemons are usually at the beck and call of stronger members of their race, while the strongest daemon, the oinodaemon, rules all."

  • From MM2 p 30: "There is but a single daemon master and lord of the Middle Planes. Known by the title oinodaemon, he is a unique individual of great power. . . As oinodaemon, Anthraxus bears the Staff of the Lower Planes . . . The staff has the powers of mass charm, beguilement (as rod), geas and grant another's wish. Note that Anthraxus will use the last only if it in some way leads to havoc and benefit to evil.

The strong and intelligent dominate and bully the weak - sounds like demons to me (as per my quote above from the MM, which is reproduced in the MM2 at p 35). Anthraxus, the oinodaemon, will only grant wishes if they in some way lead to havoc. Sounds chaotically evil to me - certainly no suggestion of a subtle plan that marks daemons out as radically different from demons.

Apart from their distinctive array of resistances, and their whacky magic resistance, the only thing that marks daemons off from demons is (i) their home planes, and (ii) the remark on p 27 that "they resemble both devils and demons, and they will associate with either for their own purposes."

And on the topic of Hades-dwellers, here is some information on Hordelings (MM2 p 75):

The hordlings who form the Hordes of Hades are of varied form, size, power, and appearance. They have in common hideousness and hatefulness. They roam the reaches of Hades preying upon all things, including one another. The strong slay and devour the weak. They will serve under strong leaders . . . but they are untrustworthy, rebellious, and quarrelsome, so hordes are not long-lived (nor are hordlings). The dispostion of hordlings is in fact chaotic. Similar creatures are also common on the Planes of Tarterus, and a few are found on the Abyssal Planes.​

Despite the Neutral Evil alignment entry, what we have here is a creature in description indistinguishable from a demon - down to its chaotic disposition and its strong-prey-on-weak lifestlye. It even hangs out on all the same planes, except Pandemonium.

For a player like me, who more-or-less bypassed the details of Planescape, the 4e incorporation of daemons isn't a travesty - it's a sensible rationalisation which, once the AD&D lower planar and alignment configuration is abandoned, fits with the pre-established lore.
 

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Shemeska

Adventurer
Some more about why, in original AD&D, daemons did not have any particularly distinctive yugolothic identity:

  • From MM2, p 27: "Daemons inhabit the Lower Outer Planes of Gehenna, Tarterus and the Glooms of Hades. There is a large number of daemon races, each race dominated by its strongest and most intelligent member. Weaker daemons are usually at the beck and call of stronger members of their race, while the strongest daemon, the oinodaemon, rules all."

  • From MM2 p 30: "There is but a single daemon master and lord of the Middle Planes. Known by the title oinodaemon, he is a unique individual of great power. . . As oinodaemon, Anthraxus bears the Staff of the Lower Planes . . . The staff has the powers of mass charm, beguilement (as rod), geas and grant another's wish. Note that Anthraxus will use the last only if it in some way leads to havoc and benefit to evil.

The strong and intelligent dominate and bully the weak - sounds like demons to me (as per my quote above from the MM, which is reproduced in the MM2 at p 35). Anthraxus, the oinodaemon, will only grant wishes if they in some way lead to havoc. Sounds chaotically evil to me - certainly no suggestion of a subtle plan that marks daemons out as radically different from demons.

Apart from their distinctive array of resistances, and their whacky magic resistance, the only thing that marks daemons off from demons is (i) their home planes, and (ii) the remark on p 27 that "they resemble both devils and demons, and they will associate with either for their own purposes."

And on the topic of Hades-dwellers, here is some information on Hordelings (MM2 p 75):

The hordlings who form the Hordes of Hades are of varied form, size, power, and appearance. They have in common hideousness and hatefulness. They roam the reaches of Hades preying upon all things, including one another. The strong slay and devour the weak. They will serve under strong leaders . . . but they are untrustworthy, rebellious, and quarrelsome, so hordes are not long-lived (nor are hordlings). The dispostion of hordlings is in fact chaotic. Similar creatures are also common on the Planes of Tarterus, and a few are found on the Abyssal Planes.​

Despite the Neutral Evil alignment entry, what we have here is a creature in description indistinguishable from a demon - down to its chaotic disposition and its strong-prey-on-weak lifestlye. It even hangs out on all the same planes, except Pandemonium.

For a player like me, who more-or-less bypassed the details of Planescape, the 4e incorporation of daemons isn't a travesty - it's a sensible rationalisation which, once the AD&D lower planar and alignment configuration is abandoned, fits with the pre-established lore.

You could just as easily say that rule of the strong over the weak is a diabolic trait, thus they should be devils not demons. They've got a mix of both going on, and as NE fiends between the Hells and the Abyss, that makes sense for them as a distinct family of fiends.

I will politely disagree with your characterization of 4e's changes to the 'loths as being a sensible rationalization. :)

As far as the Hordelings go: Colin McComb wrote a really sensational exploration of the Hordeling in 2e's Faces of Evil that really did justice on explaining why they were NE, yet seemed superficially to be chaotic. Really awesome stuff.
 

pemerton

Legend
You could just as easily say that rule of the strong over the weak is a diabolic trait, thus they should be devils not demons.
You could, sure, but the MM and MM2 don't. Here, side by side, are their descriptions of demons, daemons, and devils:

  • Demons are chaotic and evil; the smarter and stronger rule those of their kind who are weaker and less intelligent

  • There is a large number of daemon races, each race dominated by its strongest and most intelligent member. Weaker daemons are usually at the beck and call of stronger members of their race, while the strongest daemon, the oinodaemon, rules all

  • Devils follow a definite order, a chain of command, which they dare not break for fear of the arch-devils. Still, there is great rivalry, even open antagonism

The only difference between demons and daemons, as described, is that the latter have a single strongest master (the oinodaemon). Whereas devils are quite different, having a definite order including a chain of command.

As far as the Hordelings go: Colin McComb wrote a really sensational exploration of the Hordeling in 2e's Faces of Evil that really did justice on explaining why they were NE, yet seemed superficially to be chaotic. Really awesome stuff.
I'm sure it is, but a retcon is still a retcon. There's nothing wrong with a good retcon - I'm just pointing out that it's a change. And hence that Planescape can't claim to be simply the natural development of what was presented prior to it in Gygaxian AD&D.

Although I personally don't care much for Planescape, I want to make it clear that I don't think the previous paragraph is a criticism of Planescape. 4e retconned stuff too - for instance, it retcons the relationship between Lolth and spiders by making her have once been a god of fate, and hence a weaver.

My point is much more modest. I wouldn't expect any future treatment of Lolth, or for that matter of spiders, to hold itself to the 4e lore. If a future version of the game doesn't want to use the Fate god explanation for why Lolth like spiders, that's fine. I take the same view towards Planescape. It was what it was. Plenty of people liked it; others didn't. But it has no special monopoloy over D&D planar lore.
 

Shemeska

Adventurer
4e retconned stuff too - for instance, it retcons the relationship between Lolth and spiders by making her have once been a god of fate, and hence a weaver.

That is something that has been around since at least 2e. It also appears in 3.x as well.

Lolth was originally Araushnee the Weaver of Fate, a member of the elven pantheon. She was stripped of her divinity and hurled into the Abyss, eventually reclaiming much of her power and becoming the Lolth we all love.

It began as FR lore and eventually became integrated into core handling of the topic by the time 3.x rolled around.
 
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SkidAce

Legend
Supporter
Law and chaos as opposed metaphysical forces is a Planescape invention. It does not occur in pre Planescape D&D.

The Wind Dukes and the Rod of Seven Parts would like to have a word with you about that...

Edit: Didn't mean to jump on the bandwagon, I reply as I read through threads...my bad [MENTION=22779]Hussar[/MENTION]
 
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Hussar

Legend
The Wind Dukes and the Rod of Seven Parts would like to have a word with you about that...

Edit: Didn't mean to jump on the bandwagon, I reply as I read through threads...my bad [MENTION=22779]Hussar[/MENTION]

Aren't the Wind Dukes a Planescape thing? And, in AD&D, the RoSP was just an artifact, AFAIK.
 

Shemeska

Adventurer
Aren't the Wind Dukes a Planescape thing?

Nope, they weren't. It wasn't until 3e that the planar lore from the RoSP was really integrated into the broader evolved history of the AD&D cosmos (see several modules in Dungeon magazine's late 3.x run, and in Fiendish Codex I looking at the Queen of Chaos's role within the early Abyss, her war against the Wind Dukes and how it fit into the Blood War, etc)
 

SkidAce

Legend
Supporter
Aren't the Wind Dukes a Planescape thing? And, in AD&D, the RoSP was just an artifact, AFAIK.

It comes from the 1st edition Dungeon Masters Guide, in the artifacts section, pg 160:

Rod of Seven Parts: The Wind Dukes of Aaqa are the legendary creators of this artifact. It is said that they constructed the Rod to use in the great battle of Pesh where Chaos and Law contended. There, the Rod was shattered, and its parts scattered, but the enchantments of the item were such that nothing could actually destroy it, so if its sections are recovered and put together in the correct order, the possessor will wield a weapon of surpassing power.
 


pemerton

Legend
Aren't the Wind Dukes a Planescape thing? And, in AD&D, the RoSP was just an artifact, AFAIK.
It comes from the 1st edition Dungeon Masters Guide, in the artifacts section, pg 160
Learn something new every day.
The Rod of Seven Parts features prominently in my 4e campaign. I am using a variant of the 4e version - in my game the Rod is also called the Sceptre of Erathis, and was forged by Moradin, Bahamut and Erathis.

The Rod appears in Eldritch Wizardry, but without any lore. And as far as I know, the Queen of Chaos and Miska the Wolf-Spider first appear in th 2nd ed AD&D Book of Artifacts (1993). I think stats for Miska turned up in the Rod of 7 Parts adventure.
 

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