Pathfinder 1E To kill a party member. Need ideas.

RUMBLETiGER

Adventurer
So lat night's session, we encountered a Deck of Many things. 6 players were present, three drew the Jack of Spades which states, "One of your friends turns against you". Our DM has pulled 3 of us aside individually and assigned a sudden, murderous impulse toward one other party member.

The DM has explained that he is interpreting this effect to mean that we must desire to kill the other player. We don't need to act immediately, we can plot and scheme, but it must be soon or he'll start forcing will saves or succumb to the impulse and engage on the spot. He's expecting this to take place either within battle or while the target is asleep.

My character is a level 6 Halfling Druid who's come into 70,000gp worth of cash and the ability to buy any item within this large city priced at 6000gp or below. I have a Tiger animal companion. The Druid has intellectualized his murderous desire based upon serious disappointment that the storyline allows for, even though such an impulse is outside his character (NG alignment). Due to usign a ring of sustenance,

The target is a level 7 Halfling Inquisitor and I really don't know a whole lot about what he's fully capable of.

And so, I ask you all for ideas on how to assassinate my unsuspecting target. Two other party members are planning the same thing, but none of our characters are aware the other is doing so. Therefore, it's likely that when the first one of us acts, chaos will ensue and lots of PvP will occur, I'd rather kick it off first.

My current idea involves gently placing a Wasp Nest of Swarming by my target in his sleep, than tossing a Bead of Force to soften the target, trigger the nest, than deal inescapable damage over time. The weapon immunity combined with needing to make concentration checks to cast should hold him at bay.

Another idea involves setting off a Decanter of Endless Water, than a Bead of Force. I'm still trying to figure the math for a 10' radius hemisphere and the time it would take to fill the fluid volume if 30 gallons are being created every 6 seconds. Any math wiz want to help me out?

EDIT: I did the math, 30 gallons per round at 10 minutes fills about 1/5 of a 10' radius hemisphere, nevermind.

My approach thus far is to trap, than kill my opponent. This way I stay safe and no one else can come to his rescue. I'm open to any other ideas.
 
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You could hire it done. Go buy yourself an assassin of high level with that 70k gold you have on hand. When it's your turn on watch you let him into your camp w/o raising an alarm and the assassin can coup de grace the inquisitor. If he fails no one is the wiser and knows that you are responsible, which would allow you more chances to plot even more devious plans.
 

What is the tone of the campaign? I would actually instead of trying to kill the PC seriously try to come up with the most insane impossible plots to try to kill him. Make it funny and amusing; think the type of plots that Wile E Coyote decided were to complex and improbable.
 

All three of them drew the same card? That sounds like some pretty rigged shuffling. I think the DM is bored.
 
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I agree that the players all drawing the same card sounds suspicious, but assuming it did happen, I think it's fairly extreme to assume it's a desire to kill another character, and I find it suspect whenever a DM assigns long-term mind-controlling effects upon one character, towards another character, especially if it's only resolvable with the death of the target character. It inevitably causes the loss of both characters and no small amount of emnity among players(not characters).

Reading the link to the Deck, it doesn't state that death is the only outcome. It is hostility and even presupposes that it is being applied to an NPC, not a player.

And I agree with Crothian that the overall feeling of your game should be taken into account here. Outside of a very gritty campaign, I really wouldn't recommend this sort of situation to come about. Of course if it is a very gritty campaign, then sure that's all fine and dandy. But if it isn't, I'd suggest talking to the DM about reconsidering this sort of direction.
 

All three of them drew the same card? That sounds like some pretty rigged shuffling. I think the DM is bored.
Quite a few characters opted to draw multiple cards. I watched the shuffling between draws, it really was by chance but the number of cards chosen increased the odds. For RP reasons my character only selected one card.
Reading the link to the Deck, it doesn't state that death is the only outcome. It is hostility and even presupposes that it is being applied to an NPC, not a player.

And I agree with Crothian that the overall feeling of your game should be taken into account here. Outside of a very gritty campaign, I really wouldn't recommend this sort of situation to come about. Of course if it is a very gritty campaign, then sure that's all fine and dandy. But if it isn't, I'd suggest talking to the DM about reconsidering this sort of direction.
The DM made clear he wanted an attempt on the PC's life to be the interpretation of this card.
I'm joining a game where most of the players have been playing together within the same campaign world for 14 real-life years. These guys know each other well, and have seen both character death and character epic-godhood. They enjoy having a good time, are fairly attached to their characters but roll with whatever happens. I know Resurrection affects could be an option, and the DM has hinted at we're supposed to really try to kill the target, not necessarily succeed, so we might snap out of it before the deed is done.

You could hire it done. Go buy yourself an assassin of high level with that 70k gold you have on hand. When it's your turn on watch you let him into your camp w/o raising an alarm and the assassin can coup de grace the inquisitor. If he fails no one is the wiser and knows that you are responsible, which would allow you more chances to plot even more devious plans.
I really, really love this idea. I'll talk to the DM about how to make this a workable option.
 

Well, I'm pretty sure everyone knows what everyone who drew this card is up to. I think your campaign is about to collapse, or at least for the current party
 

its never a good idea to tell players to kill each other unless someone is wanting to quit and thats the way their caracter is going to leave party
 

Well, I'm pretty sure everyone knows what everyone who drew this card is up to. I think your campaign is about to collapse, or at least for the current party
its never a good idea to tell players to kill each other unless someone is wanting to quit and thats the way their caracter is going to leave party
The Deck of Many Things is a suicide button anyway. This isn't the worst way the Deck can end a campaign.

...actually, it might be.
 

I really, really love this idea. I'll talk to the DM about how to make this a workable option.

Cool, glad I could help! Just make sure to pretend that the assassin knocked you out somehow maybe get yourself a "poisoned" sleep dart or something so that it doesn't look suspicious that you didn't see him enter your camp/room/whatever. I'd also use middle-men to hire the job out and/or disguise yourself so that it can't be traced back to you as the one who hired the hit if somehow he fails and is put to the question in life or death.
 

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