Isn't CoDzilla just a straght up cleric or druid with spells from the PHB?
Using the matic item creation rules doesn't really count as effort or attention, any more than using the Attack of Opportunity rules if you're playing a fighter.The thing is, they aren't "zilla" by default, that requires effort/attention on the part of the player (maybe not much, but still). For instance, my players never cooked up the notorious CLW Wand. More broadly speaking, I don't recall them ever really using the Magic Item Creation rules
Again, I have to wonder where your experiences come from.
Fighters are very, very different between 2e and 3e. A 1st level 2e fighter is easily capable of killing trolls in a single round of combat. A 1st level 2e party can take on giants and reasonably expect to win. That's how powerful 2e parties are. By 3e, the fighter is falling farther and farther behind. He does about half as much damage as his 2e counterpart until he hits double digit levels, but the monsters are scaled WAY higher.
But, let's look at actual play experience. Take something as simple as initiative in 2e and compare it to 3e. A 2e initiative works like this:
Each player declares his action before initiative is rolled. Each player rolls a d10, adds his weapon speed factor, subtracts his Dex bonus and the lowest score goes first. This will be repeated every round of combat.
In 3e, it works like this:
Each player rolls a d20 and adds his dex modifier. High roll goes first. This will remain static (barring a few exceptions) for the entire combat.
Note, 4e works exactly the same as 3e here.
Using the matic item creation rules doesn't really count as effort or attention, any more than using the Attack of Opportunity rules if you're playing a fighter.
And I certainly don't think it can be counted as playing the game wrong, especially when one core class gets item creation feats by default.
My guess would be that many groups who transitioned in from AD&D in which item creation was not common may have left those elements of 3E untouched, and hence not discovered that they were potentially broken. That doesn't defend those elements against the claim that they were broken, though, given that they were (presumably) included so as to be played. (Contrast AD&D, where in my view the high level spells weren't really included to be used by players, but rather to be used by enemy casters.)
The reason that 3E creates CharOp is that it is the first version of D&D to have meaningful mechanical choices in PC building and levelling.
In AD&D there was also optimisation, but it was so obvious it didn't need a messageboard: your fighter takes proficiency in longsword, and your MU tries as hard as possible to get Magic Missile as a 1st level spell and Fireball as a 3rd level spell.
Isn't CoDzilla just a straght up cleric or druid with spells from the PHB?
It's a question of system mastery.
In a 2006 (or so) 3.5 campaign I was in, we had two clerics. One had one level of barbarian, would spend one round casting a buff spell on himself and then rage, then kick some butt. Time lost to buffing? One round. In the same campaign we had another cleric who insisted on spending three rounds buffing, by which time the battle was over. The second player didn't learn despite not only seeing the first cleric in action, but being told about this.
I knew about "CodZilla" (under a different term) pretty much as soon as 3.x came out. I read the rulebook, learning about stacking, Concentration checks, spell durations, etc... you could get all of that from the SRD, which was important because I was playing before I bought the core rules. IME, there are players who play an edition for years without learning the rules beyond the basics.
(No, I didn't use any item creation feats. I'm sure with more system mastery, and/or perhaps more splatbooks or dodgy interpretations, I could create a "true" CodZilla.)
I'm sure you could cast all those spells in 2e (given enough time), but quite frankly I could never figure out if they stacked and so avoided using such spells. (I played a 15th-level cleric in 2e once. He had a Charisma of 5 and, due to misinterpreting the Giant Insect spell, a 15 HD giant earwig. Which never hit. Sad, because the DM had it doing 15d4 damage.)
On the same note, there was a complaint that CR in 3.x didn't work here a few years ago. The DM had his four players (one ranger, one druid, one wizard, and one rogue, IIRC) all at 2nd-level, take on an ogre. They lost. Why? The wizard had cast Magic Missile, which is an awesome spell in 2e, and didn't kill the ogre. Said wizard could have cast Sleep and Color Spray and basically defeated the ogre by themselves. (Have the rogue CdG the fallen ogre for the actual win.) Even more sadly, this was a perfectly viable option in 2e, which the players had just come off of.