Pathfinder 1E To kill a party member. Need ideas.

This is actually not the first time these characters had encountered the deck. They seemed pretty eager to give it another run.
I'm still learning how this group of players work, this is my 3rd time sitting in, 2nd time playing. Character death seems to be something they roll well with, as long as it's an interesting story to tell.
We'll see how this goes.
 

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"Why yes I'll heal you Mr. Inquistor."

*Casts Sudden Maximized Poison*

"Oh no, he must have been cursed!"

If he believes you're casting cure X wounds then he shouldn't be resisting the magic that's cast on him.
 

"Why yes I'll heal you Mr. Inquistor."

*Casts Sudden Maximized Poison*

"Oh no, he must have been cursed!"

If he believes you're casting cure X wounds then he shouldn't be resisting the magic that's cast on him.
... heh, this is a simple and elegant solution. I'm the primary healer, no one really would think twice if I walked up to them and cast a touch spell. Excellent, and cheaper than an assassin! (although I love the assassin idea, my DM already approved me seeking one out)

I texted my DM with this question, "knowing the guys that play, is there any chance this will turn out well & they'll continue as an adventuring party? after some healing spells & a person or three is returned from the dead, they say,' Hey, no biggie, it's cool that you tried to murder me"?

To which my DM replied, "Yeah. It already happened once".

And so, it appears murder attempts will be just another adventuring day, and this is likely to all smooth over in the future. I can make this interesting and successful with a clean conscience.
 

Sounds to me that you should go with the most entertaining option, not the most practical or successful.

You're a druid. You have animal friend powers. Surely you can have random badger-in-your-bedroll attacks arranged.
 

Yeah, I'm never an advocate of of planned killings of PCs. When a PC dies due to circumstance in combat, that's one thing, but pre-planned deaths for PCs is never good.

Your GM doesn't sound very creative (well he decide to use a Deck of Many Things, which tells you something right there - about lack of creativity).

Turning against a PC can mean a lot of things, murder/death being the absolute worst choice. He should consider any other way of turning against the PC. Seducing his NPC girlfriend or mother. Sinking some deal that the PC is trying to gain an advantage from, getting the local government, thieves guild or other power-broker to harbor negative feelings for the PC. Get the PC falsely arrested - anything but killing him. That's just a wrong way to run a game.
 
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I often don't agree with [MENTION=50895]gamerprinter[/MENTION] , but I think he's spot-on with this one. GMs who rely on the utter randomness of Deck of Many Things are generally GMs who just don't have anything resembling good ideas of their own. But maybe this is the exception, and the GM is just letting you guys have an excuse for some PvP. On second thought, if the players were dumb reckless confident enough to take multiple draws, maybe he's just catering to you. Very few of my characters would even touch the thing, and a few of them would good out of their way to destroy it before anyone else could draw a TPK.
 

I often don't agree with @gamerprinter , but I think he's spot-on with this one. GMs who rely on the utter randomness of Deck of Many Things are generally GMs who just don't have anything resembling good ideas of their own. But maybe this is the exception, and the GM is just letting you guys have an excuse for some PvP. On second thought, if the players were dumb reckless confident enough to take multiple draws, maybe he's just catering to you. Very few of my characters would even touch the thing, and a few of them would good out of their way to destroy it before anyone else could draw a TPK.

While we don't always agree, I never noticed myself being an opposition to you often.
 

Say something random, and hit the Inquisitor with a thorny cudgel repeatedly. When he is dead, scream wildly and defecate on his body.
 

GMs who rely on the utter randomness of Deck of Many Things are generally GMs who just don't have anything resembling good ideas of their own.

Sooooo, using a Deck of Many Things is badwrongfun? While I've seen one campaign down in flames to it, I still find it to be an oft-desired magic items for PCs, despite the mayhem it can cause. I wouldn't want it dropped from my D&D toolbox.
 

Here's the card in question

PFSRD said:
Rogue: When this card is drawn, one of the character's NPC friends (preferably a cohort) is totally alienated and made forever hostile. If the character has no cohorts, the enmity of some powerful personage (or community, or religious order) can be substituted. The hatred is secret until the time is ripe for it to be revealed with devastating effect.

While there's nothing in the card that says "a PC turns against another", I can see how the DM might interpret this that way.

If I were DMing this and decided to go with the PvP, I'd take the player who drew this card aside and talk it out meta-game.

"Ok, so I know you and the inquisitor have had issues in the past. What could make that rivalry turn into eternal bloody hatred? Is there some line in the sand the inquisitor could cross? What would you to him if he did?"

Then I'd plan for a series of events to occur bringing about whatever the player described, building the track toward an eventual conflict (or assassination) after several sessions or maybe at the end of the campaign.

IOW, the effect of the Rogue is not a charm spell...it's a bending of fate conspiring to turn these friends against each other.
 

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