Sparky
Registered User
(Holler if this isn't the right thread)
Howdy All - I'm starting a new campaign (in less than a week). The last campaign was in a city (Ptolus) and the PCs were relatively unsavory folk.
The new campaign will feature more heroic PCs and lots of travel. In talking they all decided to be halflings and I threw in the wrinkle that their village was chiefly a halfling settlement focused around the taming and training of warwing drakes (Dragon #165, basically ridable flying lizards).
Brainstorming together we decided that there has been greater demand for these drakes in recent decades as a conflict between nations grew into a war. This is an unspecified politically motivated war as opposed to a war against an obvious evil like undead or hordes of inherently evil creatures.
The settlement is where all of the PCs came from. There are few (if any) non-halflings there. Almost all industry focuses around the drakes. Some folk in the village/town see the war effort as an opportunity to get wealthy. Some are proud of their skills as trainers and breeders and proud that they are called to service. Some folk are worried about the sustainability of the breeding operation and its impact on the breeding stock (don't get your drakes from a drake mill!). Some are against sending the drakes to die in war. Some are against taming and training them at all.
The PCs 'enlisted' as caretakers to the last batch of drakes the village/town sold to the army. They are returning to their village now (I need to determine why) and Something Is Amiss.
The PCs:
Clover Berrysprout (Female Barbarian)
Milo Goodbarrel (Male Wizard)
Race Treeborne (Male Fighter)
Sheldon Stouthill (Male Ranger)
Things I want to include:
1. A clutch of very special warwing drakes that will become the PCs own bonded mounts.
2. Heroics (this should be relatively easy)
3. Travel (also easy if there are drakes about)
Questions I need to answer:
1. What is this war? Who is it between? Over what? What's happening now?
2. Why are the PCs returning home?
3. What is special about the drakes they will bond? (the bonding should happen at the end of the first short arc)
4. What are these drakes? Warwing drakes are just a starting point - the floodgates are open for what these could be like (but no breath weapons).
5. When the characters get their drakes are they hatchlings? Fledglings? Big enough to train? Ride? What seems the most fun?
Howdy All - I'm starting a new campaign (in less than a week). The last campaign was in a city (Ptolus) and the PCs were relatively unsavory folk.
The new campaign will feature more heroic PCs and lots of travel. In talking they all decided to be halflings and I threw in the wrinkle that their village was chiefly a halfling settlement focused around the taming and training of warwing drakes (Dragon #165, basically ridable flying lizards).
Brainstorming together we decided that there has been greater demand for these drakes in recent decades as a conflict between nations grew into a war. This is an unspecified politically motivated war as opposed to a war against an obvious evil like undead or hordes of inherently evil creatures.
The settlement is where all of the PCs came from. There are few (if any) non-halflings there. Almost all industry focuses around the drakes. Some folk in the village/town see the war effort as an opportunity to get wealthy. Some are proud of their skills as trainers and breeders and proud that they are called to service. Some folk are worried about the sustainability of the breeding operation and its impact on the breeding stock (don't get your drakes from a drake mill!). Some are against sending the drakes to die in war. Some are against taming and training them at all.
The PCs 'enlisted' as caretakers to the last batch of drakes the village/town sold to the army. They are returning to their village now (I need to determine why) and Something Is Amiss.
The PCs:
Clover Berrysprout (Female Barbarian)
Milo Goodbarrel (Male Wizard)
Race Treeborne (Male Fighter)
Sheldon Stouthill (Male Ranger)
Things I want to include:
1. A clutch of very special warwing drakes that will become the PCs own bonded mounts.
2. Heroics (this should be relatively easy)
3. Travel (also easy if there are drakes about)
Questions I need to answer:
1. What is this war? Who is it between? Over what? What's happening now?
2. Why are the PCs returning home?
3. What is special about the drakes they will bond? (the bonding should happen at the end of the first short arc)
4. What are these drakes? Warwing drakes are just a starting point - the floodgates are open for what these could be like (but no breath weapons).
5. When the characters get their drakes are they hatchlings? Fledglings? Big enough to train? Ride? What seems the most fun?