First off, this text is unreadable on a dark background.
Did something change on my posts? I haven't changed anything from defaults, to my knowledge.
Personally, I draw that line in that killing to prevent an imminent threat is usually accepted, while doing so to prevent a non-immenent threat or for some other reason is not. An orc temporarily rendered helpless is still a threat if it wakes up a minute later. However, a captured prisoner is not.
1 minute per level for Sleep seems like enough time to disarm the Orcs so they are not an imminent threat. Considering the sheer volume of Goblins our Sorcerer has used Sleep to deal with, and the fact we have few prisoners, perhaps our alignments are in jeopardy. But if we return them as prisoners, I suspect the local authorities (also ostensibly Good, or at least not Evil) seem rather more likely to kill them than to feed and house them.
Nothing I say will exactly remove gray areas here.
Which, practically, is what makes the discussion interesting, at least in my view.
You can. However, I treat any creature (excepting certain extraplanar ones) with mental ability scores as having (in D&D terms) a soul, which carries moral implications. I don't think I'd allow a nonintelligent vermin in trade.
"Has a soul" seems a reasonable dividing line, as reasonable as sentience. To extraplanar creatures, I'd draw the line at any creature which just goes home, rather than actually losing its life. The extension of souls to animals is an unusual step, but not an unreasonable one. What does this mean to carnivores? Are most societies, or at least most non-evil societies, vegetarians in your games? Seems like that costs a lot of historical verisimilitude, but is certainly consistent with knowing absolutely that animals also have souls. What does it mean for carnivores in the animal kingdom? Is a plow horse slave labour? Is a war horse drafted? Is a Druid who makes regular use of Summon Nature's Ally evil fro risking their lives so cavalierly? It opens up a lot of questions. Which is not, in itself, a bad thing.
Remember, raise dead is a level 5 spell. Farm animals have very limited HD. Finding a higher-HD animal and sacrificing it is not a given and is highly likely to anger druids/rangers/fey creatures that protect nature. Subsistence hunting by humanoids is likely to be tolerated by nature's defenders (though not good-aligned ones), but sacrificing animals for unnatural magical rituals will likely anger even evil druids.
Bison are domesticated now - would they be if agrarian societies were coupled with plains of buffalo? That's 5 HD, more if we breed them for size and strength like horses were bred for war. Elephants have been domesticated, and they have 11 HD (again, breed them for size and strength and they get bigger, right?) Even whales don't have much higher starting HD, so we are hitting a limit in that area, but that's a pretty substantial level.
From your comments above, good aligned societies would have to be vegetarian, wouldn't they? Given most weaponry started out with the purpose of hunting, what does that mean for the arms race?
Incidentally, I do not require a life in trade for druidic reincarnation, but my reincarnation options are a little more colorful than the base table.
That's a logical outgrowth from one perspective, although again it is returning a soul from the afterlife, so I could see that going either way.
However, your point also assumes that slaughtering farm animals is acceptable for non-evil characters, which in my view it is not. Societies that do so are abetting evil, in my view, which carries another complex set of implications.
Again, I return to the vegetarian society - seems that Neutral societies would not find this acceptable either, given you indicate this is not acceptable for those who are not evil.
IMC undead, outsiders, and elementals do not have souls and the gods will not accept them in trade. Summoned creatures do not actually die when killed and thus are likewise unacceptable. No shirking my requirement.
I'd use the same interpretation. Undead lacking souls is a classic reason why creation of Undead is evil while raising the dead is not.
It sets the stage for questions of fairness. If this behavior is condoned, how do humans feel when their POWs are sacrificed to resurrect the enemy? The rules of war are largely about what one would consider acceptable given a reversal of circumstances.
Unquestionably - but much of the POW rules of war we know arose within the last 100 years, and they did not evolve in a model where the death of an enemy soldier could restore the life of a comrade or an innocent.
Yes, but then we're back to needing a 5000 gp diamond. Not within reach for many people. But I absolutely have considered the implications of the old sacrificing life for the young. Potentially a very noble act.
Well, clearly, any Good creature choosing between another +1 for his magical weapon and spending the wealth on returning the innocent to life would choose that weapon enchantment, right? Of course, that's just as much a moral issue for the standard raise dead rules.
How many level 1 characters have 5000 gp? The gp limit and the spell level is what limits resurrection in the core rules.
Indeed it is - but you indicated you have made a specific decision to depart from those core rules, and my understanding was that it was intended to further restrict such occurrences. If the cash and the cleric level remain the only, or even primary, restrictions, I question the achievement of that goal. Your nobleman needed 10k to get a Resurrection as Raising fails with death effects (IIRC).
Also, another IMC factor is that I use spontaneous divine casting, meaning that clerics actually have to select spells known. This makes finding a cleric or a scroll to actually cast the spell considerably more difficult.
But, again, that Noble had no problems doing so. Why would it be tougher for player characters?