OK, so I'm playing with the idea of attacking d20 Modern and "fixing" some of the common observations. Here's my wiki page here on EN World where I'm doing it in a very haphazard brainstormy sort of way. That's really just scratch paper where I'm jotting down ideas or notes. I'm also looking at Star Wars SAGA, Pathfinder, and other things for inspiration.
So this is one of my ideas for basic classes.
Design goal: classes must be broad/flexible to handle modern and future, by which which I mean 1970s cop shows as far as Star Trek/Star Wars in terms of Progress Levels, without being bland.
Eliminate the existing basic classes and create a set of role-oriented basic classes. Classes are broad enough to cover a variety of archetypes which will be focused with talent trees. These are just suggestions:
[TABLE="class: outer_border, width: 100%"] [TR] [TD]Class
[/TD] [TD]Abilities
[/TD] [TD]Hit Die[/TD] [TD]Skill Points[/TD] [TD]Notes
[/TD] [TD]BAB
[/TD] [TD]Fort
[/TD] [TD]Ref
[/TD] [TD]Will
[/TD] [TD]Modern Examples
[/TD] [TD]Future Examples
[/TD] [/TR] [TR] [TD]Warrior[/TD] [TD]STR, DEX[/TD] [TD]1d12[/TD] [TD](3 + Int modifier) x4[/TD] [TD]Includes soldiers, martial artists, wrestlers, marines[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Bad[/TD] [TD]Buffy, B.A. Baracus, "Dutch" Schaeffer, Rocky Balboa[/TD] [TD]Flash Gordon[/TD] [/TR] [TR] [TD]Engineer[/TD] [TD]INT[/TD] [TD]1d6[/TD] [TD](9 + Int modifier) x4[/TD] [TD]Includes scientists, mechanics, medics, doctors[/TD] [TD]Bad[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Topher, House, Walter Bishop[/TD] [TD]Scotty, Spock, McCoy, Gaius Baltar, The Doctor[/TD] [/TR] [TR] [TD]Investigator[/TD] [TD]WIS, INT[/TD] [TD]1d8[/TD] [TD](7 + Int modifier) x4[/TD] [TD]Includes cops, bounty hunters, burglars, spies, security, explorers[/TD] [TD]Avg[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]James Bond, Michael Knight, Indiana Jones, Sherlock, Scully & Mulder[/TD] [TD]Boba Fett, Judge Dredd, Michael Garibaldi[/TD] [/TR] [TR] [TD]Leader[/TD] [TD]CHA, WIS[/TD] [TD]1d8[/TD] [TD](7 + Int modifier) x4[/TD] [TD]Includes tacticians, facemen, con artists, sergeants, starship captains[/TD] [TD]Bad[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Hannibal Smith, Face[/TD] [TD]Captain Kirk, Adama[/TD] [/TR] [TR] [TD]Hotshot[/TD] [TD]DEX, CON[/TD] [TD]1d10[/TD] [TD](5 + Int modifier) x4[/TD] [TD]Includes drivers, pilots, stuntmen, extreme sportsmen[/TD] [TD]Avg[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Bad[/TD] [TD]Howling Mad Murdoch, the Hazzard boys, Maverick, Colt Seavers[/TD] [TD]Starbuck, Han Solo, Wedge Antilles[/TD] [/TR] [/TABLE] Every class gains a feat at every level.
Make a choice at every level; no dead levels.
20-level classes attractive enough to stay in.
Not worrying about magic or psi for the moment, but will at some point.
BAB Progressions: Good = 1/level, Avg = 1/2 levels, Bad = 1/3 levels.
Save Progressions: Good = 1/2 levels (plus 2 at 1st level), Bad = 1/3 levels.
Fractional advancement is expected and will be shown on the tables.
Talent trees focus the main classes. These are mainly borrowed straight from d20 Modern, with a couple of additions:
[TABLE="class: outer_border, width: 100%"] [TR] [TD]Warrior
[/TD] [TD]Engineer
[/TD] [TD]Investigator
[/TD] [TD]Leader
[/TD] [TD]Hotshot
[/TD] [/TR] [TR] [TD]Brawler
Soldier
Martial Artist
Beserker
Unbreakable[/TD] [TD]Researcher
Mechanic
Medic
Scientist
Hacker[/TD] [TD]Detective
Infiltrater
Explorer
Tracker
Thief[/TD] [TD]Charmer
Fast-Talker
Leadership
Tactician/Strategist
Empath[/TD] [TD]Need for Speed
Dogfighter
Stuntman
Evasion
Athlete[/TD] [/TR] [/TABLE]
So a ninja is a Warrior/Investigator (martial artist and infiltrator talent trees). Indiana Jones is an Engineer/Investigator (researcher and explorer talent trees).
Any thoughts? Obvious omissions? Flaws? Major missing archtypes (not counting magic or psi)?
So this is one of my ideas for basic classes.
Design goal: classes must be broad/flexible to handle modern and future, by which which I mean 1970s cop shows as far as Star Trek/Star Wars in terms of Progress Levels, without being bland.
Eliminate the existing basic classes and create a set of role-oriented basic classes. Classes are broad enough to cover a variety of archetypes which will be focused with talent trees. These are just suggestions:
[TABLE="class: outer_border, width: 100%"] [TR] [TD]Class
[/TD] [TD]Abilities
[/TD] [TD]Hit Die[/TD] [TD]Skill Points[/TD] [TD]Notes
[/TD] [TD]BAB
[/TD] [TD]Fort
[/TD] [TD]Ref
[/TD] [TD]Will
[/TD] [TD]Modern Examples
[/TD] [TD]Future Examples
[/TD] [/TR] [TR] [TD]Warrior[/TD] [TD]STR, DEX[/TD] [TD]1d12[/TD] [TD](3 + Int modifier) x4[/TD] [TD]Includes soldiers, martial artists, wrestlers, marines[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Bad[/TD] [TD]Buffy, B.A. Baracus, "Dutch" Schaeffer, Rocky Balboa[/TD] [TD]Flash Gordon[/TD] [/TR] [TR] [TD]Engineer[/TD] [TD]INT[/TD] [TD]1d6[/TD] [TD](9 + Int modifier) x4[/TD] [TD]Includes scientists, mechanics, medics, doctors[/TD] [TD]Bad[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Topher, House, Walter Bishop[/TD] [TD]Scotty, Spock, McCoy, Gaius Baltar, The Doctor[/TD] [/TR] [TR] [TD]Investigator[/TD] [TD]WIS, INT[/TD] [TD]1d8[/TD] [TD](7 + Int modifier) x4[/TD] [TD]Includes cops, bounty hunters, burglars, spies, security, explorers[/TD] [TD]Avg[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]James Bond, Michael Knight, Indiana Jones, Sherlock, Scully & Mulder[/TD] [TD]Boba Fett, Judge Dredd, Michael Garibaldi[/TD] [/TR] [TR] [TD]Leader[/TD] [TD]CHA, WIS[/TD] [TD]1d8[/TD] [TD](7 + Int modifier) x4[/TD] [TD]Includes tacticians, facemen, con artists, sergeants, starship captains[/TD] [TD]Bad[/TD] [TD]Bad[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Hannibal Smith, Face[/TD] [TD]Captain Kirk, Adama[/TD] [/TR] [TR] [TD]Hotshot[/TD] [TD]DEX, CON[/TD] [TD]1d10[/TD] [TD](5 + Int modifier) x4[/TD] [TD]Includes drivers, pilots, stuntmen, extreme sportsmen[/TD] [TD]Avg[/TD] [TD]Good[/TD] [TD]Good[/TD] [TD]Bad[/TD] [TD]Howling Mad Murdoch, the Hazzard boys, Maverick, Colt Seavers[/TD] [TD]Starbuck, Han Solo, Wedge Antilles[/TD] [/TR] [/TABLE] Every class gains a feat at every level.
Make a choice at every level; no dead levels.
20-level classes attractive enough to stay in.
Not worrying about magic or psi for the moment, but will at some point.
BAB Progressions: Good = 1/level, Avg = 1/2 levels, Bad = 1/3 levels.
Save Progressions: Good = 1/2 levels (plus 2 at 1st level), Bad = 1/3 levels.
Fractional advancement is expected and will be shown on the tables.
Talent trees focus the main classes. These are mainly borrowed straight from d20 Modern, with a couple of additions:
[TABLE="class: outer_border, width: 100%"] [TR] [TD]Warrior
[/TD] [TD]Engineer
[/TD] [TD]Investigator
[/TD] [TD]Leader
[/TD] [TD]Hotshot
[/TD] [/TR] [TR] [TD]Brawler
Soldier
Martial Artist
Beserker
Unbreakable[/TD] [TD]Researcher
Mechanic
Medic
Scientist
Hacker[/TD] [TD]Detective
Infiltrater
Explorer
Tracker
Thief[/TD] [TD]Charmer
Fast-Talker
Leadership
Tactician/Strategist
Empath[/TD] [TD]Need for Speed
Dogfighter
Stuntman
Evasion
Athlete[/TD] [/TR] [/TABLE]
So a ninja is a Warrior/Investigator (martial artist and infiltrator talent trees). Indiana Jones is an Engineer/Investigator (researcher and explorer talent trees).
Any thoughts? Obvious omissions? Flaws? Major missing archtypes (not counting magic or psi)?
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