Vigilance
Explorer
I humbly suggest you mine Modern20- I might have done some of the work for you.
http://www.rpgnow.com/product/50695/Modern20?manufacturers_id=33
http://www.rpgnow.com/product/50695/Modern20?manufacturers_id=33
Yeah, when YotZ was first being published we had no control over - or real input on - layout. And dear gods it shows. It was atrocious, just painfully atrocious. We'll almost certainly end up doing that job ourselves too, taking lessons learned from our brief foray in putting together a magazine a handful of years back.That said, I echo the sentiment that a new layout is going to be king. The old YotZ was very scattershot in its presentation of what rules to use and where they were located. Also, I heard some arguments that the old game was too lethal - I could not disagree more. That high degree of lethality is a key point of a YotZ game, and it needs to be spotlighted, not shied away from.
We'll have sidebars for slightly less lethal stuff, but at the same time AP will be really important. Got bit? Blow an AP to avoid the infection (you still take hp damage tho) so that the zombie just bit your clothing.
I'll definitely have to check. I hate reinventing the wheel.I humbly suggest you mine Modern20- I might have done some of the work for you.
http://www.rpgnow.com/product/50695/Modern20?manufacturers_id=33
Lord yes, APs were so amazingly useful in a ton of ways I think Ralts was making up on the spot in the old playtests. Every time I read any AP rules afterward I was constantly wondering where the Useful version we had used was.