Any specific, current culturally relevant tropes? Harry Potter type stuff? Classic Dragon Slaying stuff?
I am a bit disappointed that i don't see a joke, that you should start a Dungeon World game, as these kids haven't reached the 13th age yet.
Keep in mind, if you haven't seen other posts about the game, it's a Star Wars game that's Jedi-light. In the full book, you can make up PCs who are Force sensitive, but this part of the 3-game series is really about living on the fringes of the Empire - smugglers, bounty hunters, hard scrabble colonists, guns for hire and so on.
In my experience, this is overthinking it.
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ALmost nothing happened, and combat happened but was incidental. I gave them the choice of doing killing damage or subduing damage each time, and they thought about it. Discussed it. Almost every time. And they regularly chose to subdue. ("We have 50 feet of rope. We cut 5 feet and tie him up! Can we do that?").
At then end of two hours they had done almost nothing, but they had loved every minute of it.
A five-room dungeon is enough: Someone's had a ring stolen, and she asks for your help.
Hope this helps.
Thoughts on current, culturally relevant source material/tropes that are transparent, fun, and non-complex for boys of this age to grasp, engage with, and riff off of.
Ask them - my boy loves knights and English longbowmen, Ivanhoe, Robin Hood and King Arthur, but yours might like something completely different; The Hobbit movie or Ben 10 or something.![]()
For culturally relevant material for 9-12 year olds, I would suggest "sonic the hedgehog" and similar cartoons. I cannot keep intact volumes on my library shelves. Amulet is another good property to mine. Or Fullmetal alchemist!
There are a couple of similar discussion threads on the dungeonworld tavern in google+, if you care to go over there!