Herobizkit
Adventurer
This is going to be a short and succinct post.
I'm looking for fantasy campaign starter ideas that do NOT revolve around any of the following:
- A war. There's ALWAYS a war.
- demons, devils, undead, or cults (of same or otherwise).
- dragons. I know, but I'm 25+ years in; dragons aren't magical any more.
- assassin/thief guilds.
And a few particulars:
- no kobolds/rats/skeletons and their ilk as first level opponents.
- any setting is fine, but I want something that is not vanilla. Eberron is close to what I have in mind, as is the world as presented in WoW.
In all honesty, I'm getting burned out on fantasy... if I were to run a Modern game with human characters who also interface and meet online in a fantasy (maybe sci-fantasy [like Phantasy Star Online]?) MMO, effectively having two characters... how could I best do this using a D&D system?
I'm looking for fantasy campaign starter ideas that do NOT revolve around any of the following:
- A war. There's ALWAYS a war.
- demons, devils, undead, or cults (of same or otherwise).
- dragons. I know, but I'm 25+ years in; dragons aren't magical any more.
- assassin/thief guilds.
And a few particulars:
- no kobolds/rats/skeletons and their ilk as first level opponents.
- any setting is fine, but I want something that is not vanilla. Eberron is close to what I have in mind, as is the world as presented in WoW.
In all honesty, I'm getting burned out on fantasy... if I were to run a Modern game with human characters who also interface and meet online in a fantasy (maybe sci-fantasy [like Phantasy Star Online]?) MMO, effectively having two characters... how could I best do this using a D&D system?