Actually the skill system I use has Target Numbers that go up to 40 and 50 but for skill checks that only a master should be able to make. It has critical success and failure and all the action built into a single roll per action (but that is a different system).
On the other hand PCs start with only 5 points to spend on their attributes so they are dealing with lower starting range.
I think that the problem is that the system assumes that starting characters should be able to have a shot at all skill checks, even though life does not work like that at all. If you take that assumption out then you start having TNs based on higher ranges that only a highly skilled character can do. It lets the character grow into a character that can do more through just the skill system.
Basically i was thinking about how much attributes contribute to skill rolls and it felt like they were under represented. It didn't seem that there was all that much difference between an average guy and a very strong or smart or what ever character. Now when you have a character that has any attributes at the high end of human range it is a significant character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.