GMMichael
Guide of Modos
"Social Interaction" is a very broad target. I gather that you're comparing the rules for combat to the rules (if any) for "all non-physical personal interaction." Combat is a pretty specific subset of physical interaction, so that might explain why it gets a pretty specific set of rules.I guess I'm looking for that sweet spot in the middle. And from the wide range of responses so far (thank you all by the way) is the answer is "it depends" which just circles me around to my original conundrum of having a less than ideal mechanic for social interaction.
To compare apples to apples, you might have better luck finding your sweet spot if you look for rules that describe how to Hold Court or Entertain a Crowd, versus how to Socially Interact.