Theory of Games
Storied Gamist
Again:The problem is the OP's use of "narrative", as far as I can tell, has little-to-nothing to do with capital-N Narrativism as espoused by game theory wonks; and is thus perhaps a poor choice of terms (though whether there's a better alternative is an open question).
Narrative mechanics gain the designation as "narrative" because they focus on telling a story (outside of trad gameplay), specifically focusing on a player controlling the storytelling instead of the GM. Narrativism is that school of ttrpg theory that focuses exclusively on player-centric storytelling. SO narrative mechanics/rules are an aspect of Narrativist theory and play.
We've already described what a narrative mechanic was:
In your own words, not using jargon or other bespoke terminology. What, to you, qualifies as a "narrative mechanic"?
- Reynard
- Replies: 635
- Forum: *TTRPGs General
And so we have our terms on the same page, a definition of Narrativism:

Narrativism 101
Narrativism Narrativism is a style of roleplaying where the whole point of playing is to have player characters freely make choices* and actions based on human issues. There’s your one-senten…
If you aren't using the terms correctly, people get confused
