DrunkonDuty
he/him
Didn’t care for it actually - it was too obvious for my taste. Prefer Pythons to Brooks.
I love them both. I can't imagine my life without having watched the hell out of all their movies.
Didn’t care for it actually - it was too obvious for my taste. Prefer Pythons to Brooks.
Re: DarknessI agree - but that's because it rarely comes up in things like Critical Role or BG3 or even discussions of D&D
Careful--you might remind folks (or reveal to them) that the roots of D&D are actually extremely, extremely close to superhero comics.Re: aesthetics
Torches, just like ancient tombs full of traps, aren't aesthetics of fantasy. Corum Jhaslen Irsei didn't muck around forgotten tombs with a torch in his hand, looking out for pressure plates.
You know who did? Indiana Jones. Lara Croft. Nathan Drake. Torches and dungeons aren't about a fantasy world, they are about exploration!
Just remember folks: Realism. Verisimilitude. Accuracy to real-world materials, physics, and phenomena. That's what D&D is all about! We'd never allow conveniences just for gameplay purposes. We'd never do things because they're narratively exciting. The one and only reason mechanics exist the way they do is to make a world that works exactly like the world we live in, but with magic in it--and every time you find something that fails to be that way, it must be immediately earmarked for correction. Anything mundane must always work as close as possible to real, physical mundanity.
Not to mention Indiana Jones and his imitators.Careful--you might remind folks (or reveal to them) that the roots of D&D are actually extremely, extremely close to superhero comics.
Because y'know who else used torches? "Doc" Savage. AKA one of the single most foundational works....for superhero comics.
Because it made for better gameplay to have a significant portion of your weight capacity--AKA your experience-gaining capacity--eaten up by your equipment. And we now zealously, even fanatically, preserve that gameplay contrivance even when its actual gameplay value is gone....and it adds no narrative value...and it is actually out of step with verisimilitude, realism, or what-have-you. The one and only thing it is "simulating" is itself! But we don't hear critics going after that, now do we?
Not to mention Indiana Jones and his imitators.
*Deep Rock Galactic does include light as a semi-important mechanic, and I have found it to cause some incredibly fun and emergent game play because of it. While each dwarf does get recharging flairs (and the scout gets a flair gun), there is always some low level concern about when you should use flairs, and enemies can close the distance when you are too conservative, or if you had over used them in a large cave system. I think that DRG benefits from those tense moments, and D&D could too.