PlainSimpleGarak
First Post
I admit, this issue makes me feel like a rank newbie DM. I'm trying to teach a bunch of new-to-roleplaying gamers (and a few helpful veterans) how to play, by running a story-based low level campaign. We discussed alignment and how it related to their characters, and had them choose deities appropriate to their character concepts. However I don't know of any good way to moderate it in game when they do something that violates their alignment without making them feel like I'm punishing them.
To be more specific: I haven't DMed since the late 90's. I spent the majority of the last decade playing and GMing/STing different systems (mostly Storyteller systems) which had clear book-mechanics for ethos violation. However my new players were interested in playing a simple, classic game. They had heard of DnD, and wanted to try DnD, so I dusted off my books and found some solid modules and started up a game.
However I'm a bit rusty... you might even say lost... at what to do when my group of neutral and chaotic good characters cook up evil schemes or make thoughtless decisions that get innocent people killed. DnD - at least all the editions I have played - doesn't have a rule for what to do in case of an alignment violation that isn't an arbitrary decision of the DM. (I have no paladins in the group, and the cleric is a veteran who plays strictly to her alignment, so my worries are for the newbies who are playing other classes)
So... advice or anecdotes? Do you guys punish players for alignment violations in some way? Divine intercession? Loss of abilities?
I'm working with newbies so I'm trying to make things focused on in-game consequences rather than out of game consequences. Kid gloves, if you will, so I can get some good players when all is said and done
To be more specific: I haven't DMed since the late 90's. I spent the majority of the last decade playing and GMing/STing different systems (mostly Storyteller systems) which had clear book-mechanics for ethos violation. However my new players were interested in playing a simple, classic game. They had heard of DnD, and wanted to try DnD, so I dusted off my books and found some solid modules and started up a game.
However I'm a bit rusty... you might even say lost... at what to do when my group of neutral and chaotic good characters cook up evil schemes or make thoughtless decisions that get innocent people killed. DnD - at least all the editions I have played - doesn't have a rule for what to do in case of an alignment violation that isn't an arbitrary decision of the DM. (I have no paladins in the group, and the cleric is a veteran who plays strictly to her alignment, so my worries are for the newbies who are playing other classes)
So... advice or anecdotes? Do you guys punish players for alignment violations in some way? Divine intercession? Loss of abilities?
I'm working with newbies so I'm trying to make things focused on in-game consequences rather than out of game consequences. Kid gloves, if you will, so I can get some good players when all is said and done
