Looking to give my group a big send-off.
We're going to try some various stuff (paranoia, star wars, etc) in between now and Next release and then I will be running a conversion of WotBS.
They are level 6. They are all around the +11-13 to hit range
Paladin Goliath - generally runs the OA and slow aura/stance
Dragonborn blackguard - does cold necrotic with his dread smite(?), more dmg with CA
Half-Orc barbarian - has reach 2, feat for giving CA 1 square away, mainly uses jarring smash for granting CA
Cleric - melee based - blessing of battle used most often
Druid - controller can shift into a melee form that does reflex attacks, summons a frog they dubbed Darth Toad
Looking at pitting them against this:
Dragon-lich
Level 10 Solo Controller
Large Natural Magical Beast (dragon, undead)
Initiative +10
Senses Perception +12, darkvision
HP 428; Bloodied 214
AC 26; Fortitude 24, Reflex 25, Will 22
Immune disease fear poison; Resist 20 cold, 15 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 7, climb 7 (spider climb), fly 10 (clumsy)
Action Points 2
Traits:
Action Recovery
When the dragon-luch ends it's turn, any dazing, stunning, or dominating effect on it ends.
Instinctive Domination
On an initiative of 10+ it's initiative check, the dragon can use a free action to use Mesmirizing Glare. If the dragon cannot use a free action due to dominating or stunned effect, that effect ends
m Bite (Standard; at-will) ♦ Necrotic
Reach 2: +15 vs AC; 2d8+13dmg, +2d8 vs stunned
m Claw (Standard; at-will)
Reach 2 (1 or 2 creatures, twice vs single); +15 vs AC Hit: 2d8+9 dmg Effect: can slide the target up to 2 squares
c Breath Weapon (Standard; recharge 56) ♦ Necrotic
Close Blast 5: +13 vs Reflex Hit: 2d8+17 necrotic damage and the target is weakened (save ends) Miss: Half Damage and target is weakened until end of it's next turn
r Mesmerizing Glare (Immediate Interrupt; at-will) ♦ fear
(1/round, when an enemy makes a melee attack against the dragon-lich) Ranged 5; +13 vs. Will; the target is stunned until the end of the dragon-lich's next turn.
c Frightful Presence (Standard; encounter) ♦ Fear
Close burst 5; targets enemies; +13 vs. Will Hit: the target is stunned until the end of the dragon-lich's next turn.
Bloodied Breath (Free; encounter)
Breath weapon recharges and the dragon-lich uses it immediately
Alignment Evil
Languages Common, draconic
Skills Arcana +11, History +11, Insight +12, Intimidate +11, Stealth +10
Assuming they do not beat the stealth check, the dragon lich will breathe in the surprise round.
first round otherwise would blast them with the breath weapon, then action point to drop the presence.
in later rounds priority would be:
breath if it recharges
focusing on stunned targets with bite, action points to focus if any are left
if no stunned targets claws
Thoughts? Changes?
I used some dmg numbers from sly flourish's cheat sheet. and some powers from various dragon in the draconomicon and the traits from the Vault.
Thanks for any comments in advance
-NNCSavage
We're going to try some various stuff (paranoia, star wars, etc) in between now and Next release and then I will be running a conversion of WotBS.
They are level 6. They are all around the +11-13 to hit range
Paladin Goliath - generally runs the OA and slow aura/stance
Dragonborn blackguard - does cold necrotic with his dread smite(?), more dmg with CA
Half-Orc barbarian - has reach 2, feat for giving CA 1 square away, mainly uses jarring smash for granting CA
Cleric - melee based - blessing of battle used most often
Druid - controller can shift into a melee form that does reflex attacks, summons a frog they dubbed Darth Toad
Looking at pitting them against this:
Dragon-lich
Level 10 Solo Controller
Large Natural Magical Beast (dragon, undead)
Initiative +10
Senses Perception +12, darkvision
HP 428; Bloodied 214
AC 26; Fortitude 24, Reflex 25, Will 22
Immune disease fear poison; Resist 20 cold, 15 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 7, climb 7 (spider climb), fly 10 (clumsy)
Action Points 2
Traits:
Action Recovery
When the dragon-luch ends it's turn, any dazing, stunning, or dominating effect on it ends.
Instinctive Domination
On an initiative of 10+ it's initiative check, the dragon can use a free action to use Mesmirizing Glare. If the dragon cannot use a free action due to dominating or stunned effect, that effect ends
m Bite (Standard; at-will) ♦ Necrotic
Reach 2: +15 vs AC; 2d8+13dmg, +2d8 vs stunned
m Claw (Standard; at-will)
Reach 2 (1 or 2 creatures, twice vs single); +15 vs AC Hit: 2d8+9 dmg Effect: can slide the target up to 2 squares
c Breath Weapon (Standard; recharge 56) ♦ Necrotic
Close Blast 5: +13 vs Reflex Hit: 2d8+17 necrotic damage and the target is weakened (save ends) Miss: Half Damage and target is weakened until end of it's next turn
r Mesmerizing Glare (Immediate Interrupt; at-will) ♦ fear
(1/round, when an enemy makes a melee attack against the dragon-lich) Ranged 5; +13 vs. Will; the target is stunned until the end of the dragon-lich's next turn.
c Frightful Presence (Standard; encounter) ♦ Fear
Close burst 5; targets enemies; +13 vs. Will Hit: the target is stunned until the end of the dragon-lich's next turn.
Bloodied Breath (Free; encounter)
Breath weapon recharges and the dragon-lich uses it immediately
Alignment Evil
Languages Common, draconic
Skills Arcana +11, History +11, Insight +12, Intimidate +11, Stealth +10
Assuming they do not beat the stealth check, the dragon lich will breathe in the surprise round.
first round otherwise would blast them with the breath weapon, then action point to drop the presence.
in later rounds priority would be:
breath if it recharges
focusing on stunned targets with bite, action points to focus if any are left
if no stunned targets claws
Thoughts? Changes?
I used some dmg numbers from sly flourish's cheat sheet. and some powers from various dragon in the draconomicon and the traits from the Vault.
Thanks for any comments in advance
-NNCSavage