Li Shenron
Legend
Dungeon Raiders: The Wolf's Den
In search of treasure, experience, and the unknown, you have been travelling to the mountainous regions of the north. Here, at a day's journey on foot up the mountains from the nearest villages, lies a grim fortress known as the Wolf's Den.

Yesterday...
The fortress was built by the ruthless chief of a large tribe of bandits, the self-appointed Lord Wolf, who raided and pillaged for years around the countryside, and amassed a considerable wealth.
Many locals were kidnapped for ransom, and those whom it was not paid for, were said to have been fed to a monster living trapped under the fortress.
Lord Wolf days came to an end eventually, as the knights and heroes of nearby regions mounted an assault on the fortress, almost a century ago. They decimated the bandits and routed the few survivors, but didn't find Lord Wolf himself and his family, and the loot they retrieved was not as large as to be called a 'treasure'.
Many bands of adventurers through the years have entered the fortress in search for Lord Wolf's treasure, but none ever came back, until recently. The locals say in fact that the fortress is now inhabited by a new band of brigands.
Sulannus has further insight on the fortress story tho... It is said that Lord Wolf had seen his end coming, and committed suicide together with his close relatives and acquaintainces, only to be entombed in the fortress catacombs by faithful servants. However, none of the surviving bandits knew where Lord Wolf's body was buried, and the entrance to the catacombs was not found. The supposed 'monster' was never found either, but neither were the remains of the kidnapped victims.
...today...
The fortress sits atop a small forested hill. An overgrown dirt road leads to its main South gate. When at the junction between the main travel road and the dirt road to the fortress, you've managed to notice well in advance that a group of 9 bandits on foot was travelling away from the fortress: you left the road, hid in the wilderness and manage to let them pass without noticing you. You then decided to travel the last mile or so towards the fortress through the woods. Thanks to Bartleby and Aeiyan, you've managed to secure a safe spot here from which to observe the fortress.
The gate seems guarded all the time by at least three guards, and you've noticed more of them moving on the fortress' roof. At night, lanterns are lit around the fortress walls, illuminating an area about 30ft wide from it.
On the East slope of the hill there is a cave opening. No light comes from this at night, but the area around the entrance has been cleared, some large boulders have been moved closed to it, and you've noticed 2-3 guards sitting on top of them.
The slope itself is quite steep, and it appears unlikely that the cave entrance can be seen from the fortress.
Bartleby has information that the band of brigands might be the one lead by a rogue Mage known as Milv, a notorious criminal seen on several bounty boards across the continent. Unfortunately, Bartleby hasn't been following this bounty's case personally, so he knows no details on Milv's skills or intentions.
(I assumed that Sulannus' retainers remained in town, but you might have also brought them with you. In this case however, they will be of little use in dangerous quarters, and you should probably arrange for them to stay in the wood).
...and tomorrow
It's your choice if you want to attempt entering the fortress from the south gate or going into the eastern caves, or doing something else.
Let's say you can also pick the time of day for when starting the action. It's autumn and the weather's slightly cold and mildly cloudly, it might rain tomorrow. You have food and water rations for 3 days, but once back in the wilderness Tock can easily find food for everyone (just something to keep in mind, should you have trouble getting out...)
In search of treasure, experience, and the unknown, you have been travelling to the mountainous regions of the north. Here, at a day's journey on foot up the mountains from the nearest villages, lies a grim fortress known as the Wolf's Den.

Yesterday...
The fortress was built by the ruthless chief of a large tribe of bandits, the self-appointed Lord Wolf, who raided and pillaged for years around the countryside, and amassed a considerable wealth.
Many locals were kidnapped for ransom, and those whom it was not paid for, were said to have been fed to a monster living trapped under the fortress.
Lord Wolf days came to an end eventually, as the knights and heroes of nearby regions mounted an assault on the fortress, almost a century ago. They decimated the bandits and routed the few survivors, but didn't find Lord Wolf himself and his family, and the loot they retrieved was not as large as to be called a 'treasure'.
Many bands of adventurers through the years have entered the fortress in search for Lord Wolf's treasure, but none ever came back, until recently. The locals say in fact that the fortress is now inhabited by a new band of brigands.
Sulannus has further insight on the fortress story tho... It is said that Lord Wolf had seen his end coming, and committed suicide together with his close relatives and acquaintainces, only to be entombed in the fortress catacombs by faithful servants. However, none of the surviving bandits knew where Lord Wolf's body was buried, and the entrance to the catacombs was not found. The supposed 'monster' was never found either, but neither were the remains of the kidnapped victims.
...today...
The fortress sits atop a small forested hill. An overgrown dirt road leads to its main South gate. When at the junction between the main travel road and the dirt road to the fortress, you've managed to notice well in advance that a group of 9 bandits on foot was travelling away from the fortress: you left the road, hid in the wilderness and manage to let them pass without noticing you. You then decided to travel the last mile or so towards the fortress through the woods. Thanks to Bartleby and Aeiyan, you've managed to secure a safe spot here from which to observe the fortress.
The gate seems guarded all the time by at least three guards, and you've noticed more of them moving on the fortress' roof. At night, lanterns are lit around the fortress walls, illuminating an area about 30ft wide from it.
On the East slope of the hill there is a cave opening. No light comes from this at night, but the area around the entrance has been cleared, some large boulders have been moved closed to it, and you've noticed 2-3 guards sitting on top of them.
The slope itself is quite steep, and it appears unlikely that the cave entrance can be seen from the fortress.
Bartleby has information that the band of brigands might be the one lead by a rogue Mage known as Milv, a notorious criminal seen on several bounty boards across the continent. Unfortunately, Bartleby hasn't been following this bounty's case personally, so he knows no details on Milv's skills or intentions.
(I assumed that Sulannus' retainers remained in town, but you might have also brought them with you. In this case however, they will be of little use in dangerous quarters, and you should probably arrange for them to stay in the wood).
...and tomorrow
It's your choice if you want to attempt entering the fortress from the south gate or going into the eastern caves, or doing something else.
Let's say you can also pick the time of day for when starting the action. It's autumn and the weather's slightly cold and mildly cloudly, it might rain tomorrow. You have food and water rations for 3 days, but once back in the wilderness Tock can easily find food for everyone (just something to keep in mind, should you have trouble getting out...)