Thurgon has been listening, but is distracted by the woman and her children. As the others discuss the emptiness of life and the workings of dark fey, Thurgon strides up to the mother. "Take heart, my friend!"
[Enc power grants her 10 temp hp and +2 to all defences; Diplomacy +19 (assuming she recognises me as a noble knight of the realm) +2 for enc power = +21, + 7 for roll = 28 total)]
"You and your children will be safe in the undercity; it won't fall. And you," Thurgon says, turning to the boy, "if you're going to carry a blade, make sure you learn how to use it, and when. Avoid foolisheness! And obey your mother."
He returns to the group.
"Quinn, that's enough nonsense about emptiness. These people aren't empty - they're full of fear, and we must turn that fear to hope! Let us deal with this recalcitrant chamberlain and call the king to account!" And I heft my heavy mace (no blood-shedding weapons for this cleric!).
The woman wraps Thurgon in a teary-eyed hug quickly, releases him, composes herself by clearing her throat and straightening her longskirt: "Please see your promise through, good Sir Knight."
The boy grins broadly as you address him and says "Yes Sir!" with polish and vigor.
I'm getting something of an Earthsea vibe.
I think we should have a general discussion about our play efforts here at some point and with some focus on the manifestation of genre as unfixed elements become fixed. None of us have played together before and know each other only through a litany of posts, so its interesting to see things come together.
Lucann glances at Thurgon. After noting the knight's readiness, he reaches into his cloak and unveils a silver lantern, resplendent with the markings of Sehanine. This marks him as a priest of his order.
Mechanics: Lucann and his allies gain +1 power bonus to Insight and Perception as long as the lantern is out.
Aided by the revelations of the lantern, Lucann addresses Quinn: "I would not be concerned that the
sidhe will take overt action to bar our entrance. It already risks much in intervening in the affairs of men so directly. For children of the forest the Accords are not a simple agreement, no matter their master. They are written in the blood of our hearts. This is even more true for those who still claim the True Forest as their homes. I find it troubling that one sworn to shadows would seek the daylight. There must be much at stake for it - that is no pleasant thought."
Insight:
1d20+22=37
Intent: Lucann seeks Sehanine in the forest of his heart to see if She Who Walks The Woods of the World might have any hints as to what would drive the dark sidhe away from their homes and eternal war with the Eladrin and Gnomes. The more cryptic the better.
[With the Hard DC sufficiently obliterated] Malevolence takes all forms from wanton destruction merely to titilate the twisted mind, to the simple; greed and service to self at the expense of others. Those in power that can orchestrate such things are often are beholden to the latter vice...and ultimately destroyed by it.
Lucann is ready. He still remains present in this world as while as the forest of his heart. Once the action scene begins in earnest he will invoke Deadly Calm. He exudes a preternatural calm. He gives Thurgon a quick nod to let him know the elf priest is ready to proceed.
Note: I better not be using up all my good rolls in the transition scene. Deadly Calm is a daily stance that does extra damage when both oath of enmity attack rolls succeed. I'm not sure how to handle that for the purposes of the exercise. It seemed fictionally appropriate so I'm using it.
For the purposes of this exercise, I think the easiest way to go would be that you effectively have a token to cash in at your discretion that provides:
- Auto-success (fiat) on any one effort where an attack roll would apply and a + 2 on any future roll of your choosing (you devise the applicable fictional positioning). Applied Dailies in these scenarios do cost a Healing Surge.
If you have another offer that serves the same level of utility and functionality, I'll gladly hear it and I'm pretty amenable to most offers.
Quinn rolls his eyes.
Mechanics: He's opting out of the power bonus (if possible). Why? Well, he wouldn't buy it. I'm interested in how the reward system might reflect that action.
1 - Going back to your newly gained lackey. This would be handled in one of a few ways in my game:
a) Campanion character that would generally provide background color but be invoked for combat scenarios when another character would be appropriate/required (this guy would be a brute companion). He would, of course, count as a full character in terms of xp budgetting.
b) An Alternative Advancement Reward that eats up some of your current, or future, item budget (see pemerton's herald) that can be invoked for some limited-use effect (and may have a constant "Property" effect as well - see your Laurel Circlet). For instance. This guy could give you a constant Streetwise bonus with a Daily interrupt action that lets him take a hit for you. I'd have to sort out the item budget and charge you, but that would certainly be one way to do it.
c) He could be both (companion character and an AAR).
As to your second question, I find 4e has multiple vectors here to leverage:
1 - Thematic malleability with refluffing; You could retain those bonuses but transform their meaning within the fiction. Perhaps defiance of principle hones your senses for the moment.
2 - 4e has three primary fungible assets the way I see it; (i) Healing Surges, (ii) cash/item budget, (iii) Action Points. Any one of them could be cashed out for some kind of alternative effect immediately if you don't want to just refluff.
3 - If you want to work toward a nihilistic, principle-defying attribute that provides function/utility, this would certainly be a cue to that end. We could certainly devise an Alternative Advancement Reward that you would pay item budget toward.
If you wanted to opt out of this but we needed to provide an immediate effect to balance out the + 1 I/+1 P, I think there is an easy way to cash that out. You would very likely only use 1 of those, at most, in this Action Scene. Cashing that + 1 power bonus from Lucann out for something else you find thematically applicable (that stems from the denial of principle; perhaps the Bluff as pemerton had mentioned) would be easily enough done and generally balanced. Let me know.
Can anyone cover me for rep to LostSoul?
I cannot unfortunately.
With the power bonus to Insight Thurgon might even notice this (d20 roll of 7 +9 = 16 - so makes Easy for our level).
Assuming he does, he glowers - is Quinn's lack of faith here going to hurt our endeavour?
It is as you put here.
I'll go last if that's alright with everyone else. With his new found clarity Lucann will seek to gain an understanding of the situation before acting in earnest.
So we have bookends:
1 - Thurgon
2 -
3 -
4 - Lucann
Need Quinn and Theron to sort out 2 and 3.