Comparing 1Di +j to a target number is a snap compared to checking how large n is with a roll of oDp when having to compare o dice versus the target number and counting.
Do what, now? I think I lost my j in the o somewhere n!
Comparing 1Di +j to a target number is a snap compared to checking how large n is with a roll of oDp when having to compare o dice versus the target number and counting.
Rolling a lot of dice can be fun, but it gets cumbersome if the pool is too big. Up to 10 is great, up to 20 may be pushing it, over 20 is pretty much right out of consideration as far as I'm concerned. Abstracting that down to a flat modifier (like +35 per 10d6) is really just putting lipstick on the pig. It may put the actual physical mechanics down to reasonable level again, but it still represents bloat.
Morrus is this definitely going to be your core mechanic or are you stillnconsidering other possibilities.
What type of dice pool? Are you adding the results? Or using target numbers?
I played Exalted maybe 6 years ago, and they use large dice pools with target number 7. Every skill or combat check took 10-20 dice, divided into piles of 1s, 2-6, 7-9, and 10. That was a huge time sink. For whatever reason that's a lot slower than counting 10d6, or even 33d6! Unless you're offering special dice, avoid that kind of target number dice pool please! (Well, avoid if the pool is more than 7 dice. Anymore and counting starts taking effort.)
Do what, now? I think I lost my j in the o somewhere n!
Moreover, as you add dice, you lose swing. The more dice you roll, the greater the probability you'll get something like "average" performance.
Looking back at the 5d6 bell curve thread:
If you're rolling 5d6: the range is 5 to 30. And about half the time, the player will roll in the range of 15-20. Half the time, the player rolls in the middle 20% of the range.
If you're rolling 20d6, the range is 20 to 120. About 83% of the time, the player rolls in the middle 20% of the range.
So, the more dice you roll, the more likely you are to hit that middle section of the range/ This is statistics at work: the larger the sample, the more predicable the result.
Of course this might be a desirable result. It depends on whether you want more emphasis on chance or character skill.
If I'm adding FIFTEEN DICE to get less swingy results, I'm dong something wrong. There are other ways to reduce (or outright eliminate) the role of chance - adding bucketfuls of dice should be somewhere down among your last options.![]()