This week, Raging Swan Press posted up the final two advice articles for your entertainment pleasure. Both articles focus on dungeons - the last article features megadungeons (a feature of the game very close to my black, twisted heart).
Physciality of the Dungeon
A good dungeon forces explorers to interact with its terrain features. Dungeons with nothing but smooth floors, featureless walls and plain ceilings realise only a fraction of their potential.
Read more.
Principles of Megadungeon Design
Dungeons (and megadungeons) are as old as the hobby itself. Designing a megadungeon is hard, though. If you don't get the dungeon's metaphorical foundations right, you are wasting your time.
This is a mega article for a mega subject! Read more.
Physciality of the Dungeon
A good dungeon forces explorers to interact with its terrain features. Dungeons with nothing but smooth floors, featureless walls and plain ceilings realise only a fraction of their potential.
Read more.
Principles of Megadungeon Design
Dungeons (and megadungeons) are as old as the hobby itself. Designing a megadungeon is hard, though. If you don't get the dungeon's metaphorical foundations right, you are wasting your time.
This is a mega article for a mega subject! Read more.