Falling Icicle
Adventurer
Why is combat balance important?
Because combat is a major part of the game, and it's one that has very lethal implications for the characters.
Who decided that all combat oriented classes needed to be balanced damage wise?
They aren't all balanced damage wise, nor do they need to be. Balance can take many forms. There are many ways that characters can contribute to combat situations that don't necessarily involve doing damage. For example, an enchanter wizard can contribute just as much to combat as an evoker without doing any damage at all. What matters is that every type of character gets to meaningfully contribute and be an important part of the team.
I honestly don't care if the barbarian out damages my fighter or vice versa. I don't play these classes for the sheer damage that they may be able to do.
If you don't care about how much damage classes do, then why does the idea of them being balanced bother you so much? If you don't care if they are out of balance, why do you care if they are in balance?
Not sure where you get the idea that people don't like to play rogues. I run weekly Pathfinder games and rogue is the top class that is usually played.
I didn't say people don't like to play rogues in general, but I have seen people deliberately avoid playing one when the DM informed them that the adventure would have a lot of undead. I've also seen people play rogues in such situations, and end up very bored as a result. Many other people have told me about similar experiences over the years.
Not sure why zombies, skeletons, and golems need to worry about food. Skeletons, zombies, and golems have never ever been described as having thought and so far, they haven't been described as having thought in Next either.
Where does it say that zombies, skeletons and golems need to worry about food?