gweinel
Explorer
The title says it all. The biggest innovation of the 4th edition DM's guide was the famous page 42, information that proved extremely useful for all DM's when we built encounters. However what are the things that missed from all DM's guide and you would to be inside? Although the question is a bit rhetorical since I think the books are quite finished by now it is interesting to see what we want.
For my part I would like to have the information of the inner logic (mechanics) of 5e. And more than that I would love to have the tools in order to make my own world and games. In particular tools that aid you to make your own (sub)classes, races, feats, backgrounds and magic systems. For example if you want to make your own rune magic system, your own culture (background), your own subterrean elf, your own elite death squad of crazy halfings (feats or (sub)class) to be able to do it. These tools would helped a lot the world building. I think these were glaring omissions from the previous editions.
For my part I would like to have the information of the inner logic (mechanics) of 5e. And more than that I would love to have the tools in order to make my own world and games. In particular tools that aid you to make your own (sub)classes, races, feats, backgrounds and magic systems. For example if you want to make your own rune magic system, your own culture (background), your own subterrean elf, your own elite death squad of crazy halfings (feats or (sub)class) to be able to do it. These tools would helped a lot the world building. I think these were glaring omissions from the previous editions.
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