General Discussion

Tyrion may or may not be replaced. I enjoy playing him, but his combat's are pretty bland. I Swing, I hit hard. I swing, I hit Hard.

If he could do something else (Intimidation for example) he might prove a little more interesting, but I didn't think of that till later.

If he dies, then I'll probably do a dwarf monk or dwarf war priest.


I'm having a boatload of fun playing Bren (is he really the only Cleric?). Of course, he looks to be about to perish . . . Got a few ideas for a replacement waiting in the wings just in case :lol:

I think Bren is pretty safe right now. A giant tree kinda beat up that horned demon for ya.
 
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That being said, DMing allows me the freedom to play different characters that I have ideas for, but never have the chance to play IRL or on here. Like a cavalier. Who plays those?? But they make very terrifying bosses.

I've been trying a Beastrider Cavalier in another game, though he's still not high enough level to get the beastie.

I've been really tempted to try a Huntsmaster Cavalier since I found the archetype, possibly as a replacement for Nathan, though my instincts are that he and his critters will probably be far more squishy than they should be.
 

I am trying a Cavalier in a Wrath of the Righteous game. Decided to stick with vanilla instead, but pick up Leadership down the road for a special mount later on to replace his horse.

I think Cavaliers can be good if they have the right scenario to be a part of. But when you are stuck in urban settings and dungeon crawls, then they can feel like a handcuffed fighter or paladin... We don't have very many paladins either with their special mounts. I don't recall that we have had very many mounted combats around here either. Most of the time it adds some complexity that is beyond what people (GMs and players alike) want to handle, I think.
 

A significant problem with the cavalier is that they specialize in a limited form of combat that almost nobody else does. Five toons who want to run around on foot while fighting is a happier group than 4 toons who want to run around on foot and one that wants to bring in a large mount, and easier on the GM, too.
 

I made a Wayang Beastrider Cavalier with a dinosaur mount that I think would play quite well. Size would allow him to go wherever the rest of the party did, and the mount was agile enough to easily do a dungeon crawl, and allowed the Wayang to keep up with the larger folk as well. His buffs and other 'extras' made up for the reduction in damage from his size. He's one I still think about dropping in when I retire Kalinn or Bren.
 

A small Cavalier is one way of helping bring the two worlds of footmen and horsemen together. Certainly a lot easier than trying to force mounted combat into inappropriate situations, which is what I see more often with Cavalliers.

The issues with Cavaliers are not entirely different than what 1st Ed Barbarians brought into the game, although the latter were more egregious in execution 9/10 of the time.
 

I made a Wayang Beastrider Cavalier with a dinosaur mount that I think would play quite well. Size would allow him to go wherever the rest of the party did, and the mount was agile enough to easily do a dungeon crawl, and allowed the Wayang to keep up with the larger folk as well. His buffs and other 'extras' made up for the reduction in damage from his size. He's one I still think about dropping in when I retire Kalinn or Bren.
Yeah, small characters on mounts are around and can go on dungeon crawls without much difficulty.

But I want to play a human Cavalier riding something that flies. :p

Actually, if we do assemble a party geared more for mostly outdoor adventures, then it would go well with the Scout I am trying out. I am considering to retire/replace Borric after we are done.
 

A couple of days ago I did a head count on a class basis, Deuce. I fished it out of the trash for you.

The criteria I used was level 2+ characters in the DWI or active games. A character's 'class', for this exercise, was whatever the definitive majority (difference of 2 or greater) of non-prestige levels were taken in. When tied/too close to call, it was listed as 'mutt'. Then, as an afterthought, I added in characters at home. In no particular order:

Inquisitor 1
Bard 3
Wizard 5
Summoner 4
Ranger 4
Rogue 2
Fighter 5
Witch 1
Barbarian 3
Mutt 4 (Cythera, Ru, Kalinn, Jonas)
Cleric 1
Magus 1
Sorcerer 2
Druid 4
Monk 1
Ninja, Paladin, Alchemist, Oracle (and possible forgotten others) 0 ea

To me, the shockers are so many wizards, so few clerics.

Edit: Then I got bored and went through and did races on the above sample:
Merfolk 1
Human 22
Gnome 1
Assimar 2
Tengu 2
Half Elf 2
Elf 4
Tiefling 2
HalfOrc 2
Halfling 2
Dwarf 1

This is utterly unsurprising from my experience, anyway. A flock of humans, followed by the elf/half elf block, then a smattering of everything else.

So, for what it's worth, there ya go.
PS: It's a little off, probably. The two don't add up to the same.
PPS: Fixed: One typo and one incorrect assessment.

Thanks for this! I like to play characters outside the norm, but this list really seems abnormal to PnP sessions I've played before. I'm surprised at such low numbers for clerics, paladins, gunslingers, and such. And only two sorcerers! I was thinking about playing a tiefling pyromaniac sorcerer, such as my character in another game, but looking at the spread I'm tempted to play a dwarven paladin to bump up some of these numbers. I'm proud to play a halfling monk, since it seems I'm the only monk around over level 1 right now.

This has my wheels turning... I might come up with a dwarf cleric or gnome ninja or some such. Gnome or dwarf paladin?
 
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