gweinel
Explorer
At last some solid info about DNDNext after sometime.
The first Q&A of the year is about modules and magic items.
http://www.wizards.com/dnd/Article.aspx?x=dnd/dndqa/20140110
In one sentence:
Q1: The Standard game features (feats, multiclassing, etc) that will be made into modules will be in PH, while the other will in a "Dungeon Master-oriented product" (did you notice that he don't mention DMG? Maybe no DMG or a splat-module DM prduct?)
Q2:Radical modules like class-less and no stats game will not be there at the start but maybe in a future product.
Q3:Magic items will not be taken into account while building your adventures (which i find very good) but there will be :design guidelines to help DMs adjust their adventures based on the amount of magic items they’ve given out".
The first Q&A of the year is about modules and magic items.
http://www.wizards.com/dnd/Article.aspx?x=dnd/dndqa/20140110
In one sentence:
Q1: The Standard game features (feats, multiclassing, etc) that will be made into modules will be in PH, while the other will in a "Dungeon Master-oriented product" (did you notice that he don't mention DMG? Maybe no DMG or a splat-module DM prduct?)
Q2:Radical modules like class-less and no stats game will not be there at the start but maybe in a future product.
Q3:Magic items will not be taken into account while building your adventures (which i find very good) but there will be :design guidelines to help DMs adjust their adventures based on the amount of magic items they’ve given out".