There's lots of talk about rules light games, narrative games, and games whose primary goal is to be "fast and fun". Which is, of course, a laudable goal, and achieved well by games such as Savage Worlds and others. Piratecat's new TimeWatch is a great example, and you should check that out.
But what do you enjoy about a really crunchy RPG? On a board which originated as a D&D 3E board (a pretty crunchy game!) it seems as good a place as any to find fans of the crunch.
For me --
I'm using words like crunchy, narrative etc. kinda vaguely - I know what they mean to me. I'm am 100% sure that they mean something different to you, and the thread will devolve into an argument about definitions of words. But hopefully we can get some conversation in first! This thread's all about the love for crunch!
But what do you enjoy about a really crunchy RPG? On a board which originated as a D&D 3E board (a pretty crunchy game!) it seems as good a place as any to find fans of the crunch.
For me --
- Rules heavy can still be fast and fun (big backend, funnels down to a simple frontend)
- A big backend can mean hours of tinkering and optimization; this is its own level of fun for some people - the game doesn't only take place at the game table, as long as this isn't a requirement
- Tactical play is rewarding in a different way to more narrative play
- Heavily crunchy games have more parts to take apart and play with, lending them well towards houserules and the like
- While crunchy games sometimes require a higher buy-in, I feel they can reward that buy-in
I'm using words like crunchy, narrative etc. kinda vaguely - I know what they mean to me. I'm am 100% sure that they mean something different to you, and the thread will devolve into an argument about definitions of words. But hopefully we can get some conversation in first! This thread's all about the love for crunch!
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