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D&D 5E Multiclassing discussion

Actually, real life seminars are very intellectually demanding, as in study a lot demanding, not be very wise and experienced demanding, otherwise it would be futile to have young seminarists. Even D&D seems to agree with it, Religion or Knowledge:Religion are Int based, not Wis based. So why the need for such a high Wis? (Hint because reasons...)


Wis is the historical stat, mostly because its allowing actions moving through you (the gods will) rather than making your own power like a mage would
 

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Wis is the historical stat, mostly because its allowing actions moving through you (the gods will) rather than making your own power like a mage would

But if it is only a matter of the gods channelign their will thorugh you, then why do you need the seminar? why can't they just start channeling through you the moment your faith in them and devotion soars? (and obviously high Wis has nothing to do with faith, otherwise low-wis people would be barred from being clerics at all, and that is obviously not an impediment because a starting cleric can get away with having only a Wis 5. What is the difference from being a poor cleric from the start and becoming a poor cleric later in life? )
 

You don't have the wisdom to appreciate the subtleties of divine miracles, nor the training. That's why.

Now you do gain ability score improvements. By 14th level you've had four, so you can probably multiclass to cleric or at least ranger by then or before then.

If it were my campaign, and you wanted to take a few years off to train as a priest, I'd also allow you to multiclass without the wisdom, as you would have essentially replicated the pre-first-level requirements. But, that's a house rule.

If you just want to continue as a rogue playing a religious character, I'd let you switch to thievery instead of assassination if you like, meaning you can decipher divine scrolls and read them to cast divine spells. You can be excellent at persuasion as well, evangelizing your religion better than most full priests. You'd make for a fine preacher, and it would probably be a fun campaign. I actually quite like the concept of a rogue who is a preacher.
 

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But if it is only a matter of the gods channelign their will thorugh you, then why do you need the seminar? why can't they just start channeling through you the moment your faith in them and devotion soars? (and obviously high Wis has nothing to do with faith, otherwise low-wis people would be barred from being clerics at all, and that is obviously not an impediment because a starting cleric can get away with having only a Wis 5. What is the difference from being a poor cleric from the start and becoming a poor cleric later in life? )


Seminary: institution of secondary or post-secondary education for educating students (sometimes called seminarians) in theology

Seminar:
a form of academic instruction, either at an academic institution or offered by a commercial or professional organization.

aside from that...
think about it as conductivity, you dont use rubber to wire your house... you use copper... at a certain wisdom you cannot effectively channel the divine more over it takes training AND attributes to become lets say a cleric.

saying that there is no barrier to enter is like saying a rock should be able to cast level one magic even though it has no intelligence score.
 

Seminary: institution of secondary or post-secondary education for educating students (sometimes called seminarians) in theology

Seminar:
a form of academic instruction, either at an academic institution or offered by a commercial or professional organization.

aside from that...
think about it as conductivity, you dont use rubber to wire your house... you use copper... at a certain wisdom you cannot effectively channel the divine more over it takes training AND attributes to become lets say a cleric.

saying that there is no barrier to enter is like saying a rock should be able to cast level one magic even though it has no intelligence score.

All this talk of real world priests doesn't really speak to me very much about a fantasy world cleric.

What if I want to play a scoundrel rogue who suddenly has a conversion (a la Saul of Tarsus, but I said no real world examples, sorry) and becomes a chosen of his god to wield divine power?

Is that more of a divine ardent? Even if so, how would multiclass accommodate that? Would this divine conversion also entail some miraculous retraining of ability scores? What if I want to role play the character as not very good at the whole cleric thing until he "trains" and gains a few more levels in it?
 

All this talk of real world priests doesn't really speak to me very much about a fantasy world cleric.

What if I want to play a scoundrel rogue who suddenly has a conversion (a la Saul of Tarsus, but I said no real world examples, sorry) and becomes a chosen of his god to wield divine power?

Is that more of a divine ardent? Even if so, how would multiclass accommodate that? Would this divine conversion also entail some miraculous retraining of ability scores? What if I want to role play the character as not very good at the whole cleric thing until he "trains" and gains a few more levels in it?


No barriers to entry make classes seem less unique
the answer is re-flavoring skills and abilities not multiclassing
 

No, you just role play him as being religious. The class is not the thing that does this for you. Same with the rest of your examples. You don't need the rules to give you some special benefit (the new class) because you have a role playing reason for it - just role play the thing you find compelling.
For basic changes that don't need any mechanical support, this is exactly what I'd do. "Take 1 level in a class" isn't, to me, the soul of roleplaying. And "take 1 level in a class your stats make you terrible for" is even worse.

So, with that said...
What if I want to play a scoundrel rogue who suddenly has a conversion (a la Saul of Tarsus, but I said no real world examples, sorry) and becomes a chosen of his god to wield divine power?
My solution? Rebuild. Your character is the same person with the same history and same equipment. After some narratively-appropriate events, training, divine intervention, etc., shuffle around your stuff to fit the new mechanics.

This is D&D; there's no need to be a hardass about changing stuff around on your character or even rebuilding from scratch.

Almost precisely this happened in my own game, though it was a bit more dramatic. Character started out as a human warlock, turned into a dray (dragonborn) warlock, then a dray runepriest, and ultimately a human cleric. All of it worked with the events going on in the campaign.
 

For basic changes that don't need any mechanical support, this is exactly what I'd do. "Take 1 level in a class" isn't, to me, the soul of roleplaying. And "take 1 level in a class your stats make you terrible for" is even worse.

But it is not a single level, it is a turning point on my PCs history, and this isn't something so rare to just be solvable with some DM goodwill, I don't feel comfortable having to ask every single time it happens, I prefer to have a solid base, a good tool that really helps DMs feel comfortable letting me do the thing I do or not even need to burden DMs with things that are the sole province of my character -and why should I if it helps me be happy and comfortable with my character without burdening the party? it is not as I'm I'm looking to break things apart-. (and no amount of refflufing will turn a sneak attack into a healing spell)
 

But it is not a single level, it is a turning point on my PCs history, and this isn't something so rare to just be solvable with some DM goodwill, I don't feel comfortable having to ask every single time it happens, I prefer to have a solid base, a good tool that really helps DMs feel comfortable letting me do the thing I do or not even need to burden DMs with things that are the sole province of my character -and why should I if it helps me be happy and comfortable with my character without burdening the party? it is not as I'm I'm looking to break things apart-. (and no amount of refflufing will turn a sneak attack into a healing spell)
Who says anything about goodwill? Rebuilding from scratch should be an option that's explicitly allowed.
 

Who says anything about goodwill? Rebuilding from scratch should be an option that's explicitly allowed.

I'd rather have something less extreme, if level by level mutliclassing is a thing, then just allowing to switch classes on level up for keeps sounds fair. If the score requirements are needed for balance, it should be rebalanced (because a raw monk/druid is no doubt way more powerful than a rogue/cleric with negative Wis)
 

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