KirayaTiDrekan
Adventurer
Inspired by (un)reason's epic Let's Read the Entire Run of Dragon Magazine, I am going to embark on a crazy journey that will likely never be finished.
Reading and reviewing (almost) everything ever published with the D&D logo.
I'll be going in order of original publishing date as noted in Echohawk's collector's guides with a few exceptions. For example, A2 was published in July 1981, while A3 and A4 were published in May 1981, so I'll be reading through A2 alongside the others, rather than reading it after its sequels.
In most cases, I'll be using the PDF version of a product available on www.dndclassics.com or the recent premium reprints. I'll also put a holder post in for a product I simply don't have access to and get back to it if I ever do get it (I don't foresee ever being able to acquire ST1: Up the Garden Path).
My criteria for what I'll be covering here is a little arbitrary. I won't be doing magazines. (un)reason has already covered Dragon Magazine admirably and I simply don't want to delve into Dungeon and other periodicals. I won't be including D&D items that aren't really "readable" like character sheets, DM screens, geomorphs, etc. I will be including D&D setting products that were produced under license by companies other than TSR and WotC - specifically 3rd Edition and 3.5 era Dragonlance (Sovereign Press/Margaret Weis Productions) and Ravenloft (Sword & Sorcery Studios) products. I will not be including Kingdoms of Kalamar, Warcraft RPG, Diablo, etc.
In some cases I will also be including a play-through review, recounting my experiences with DMing an adventure or using a supplement with my current or past groups.
I'm going to try to post once a week or more, but I make no promises.
Commentary, suggestions, anecdotes, etc., are very welcome.
Now, on with the show...
Chainmail
Originally published March, 1971
Version being read and reviewed: Chainmail: Rules for Medieval Miniatures (3rd Edition) (PDF) (PDF added to www.dmsguild.com January, 2017)
"Rules for Medieval Miniatures" by Gary Gygax and Jeff Perren
My first impression upon reading through this slim rulebook is that it is intended for an audience that is already familiar with hobby wargaming and knows the jargon. Not being a member of that target audience, I felt like I was reading a math textbook written in Greek.
Still, this is an important part of D&D's pre-history so when it became available in PDF, I snagged it as soon as I could. I noted in my Original D&D reviews that it seemed like it was somewhat incomplete, referring back to Chainmail several times. Unfortunately, reading through the actual Chainmail rules, even the Fantasy Supplement section, really doesn't clarify anything. I still find both this game and OD&D itself to be effectively unplayable without bringing in some rules from later editions (BECMI mostly).
I'm sure if I had someone to guide me through a battle I'd probably enjoy it, but I'm not likely to ever try to play a battle with these rules myself.
Reading and reviewing (almost) everything ever published with the D&D logo.
I'll be going in order of original publishing date as noted in Echohawk's collector's guides with a few exceptions. For example, A2 was published in July 1981, while A3 and A4 were published in May 1981, so I'll be reading through A2 alongside the others, rather than reading it after its sequels.
In most cases, I'll be using the PDF version of a product available on www.dndclassics.com or the recent premium reprints. I'll also put a holder post in for a product I simply don't have access to and get back to it if I ever do get it (I don't foresee ever being able to acquire ST1: Up the Garden Path).
My criteria for what I'll be covering here is a little arbitrary. I won't be doing magazines. (un)reason has already covered Dragon Magazine admirably and I simply don't want to delve into Dungeon and other periodicals. I won't be including D&D items that aren't really "readable" like character sheets, DM screens, geomorphs, etc. I will be including D&D setting products that were produced under license by companies other than TSR and WotC - specifically 3rd Edition and 3.5 era Dragonlance (Sovereign Press/Margaret Weis Productions) and Ravenloft (Sword & Sorcery Studios) products. I will not be including Kingdoms of Kalamar, Warcraft RPG, Diablo, etc.
In some cases I will also be including a play-through review, recounting my experiences with DMing an adventure or using a supplement with my current or past groups.
I'm going to try to post once a week or more, but I make no promises.

Now, on with the show...
Chainmail
Originally published March, 1971
Version being read and reviewed: Chainmail: Rules for Medieval Miniatures (3rd Edition) (PDF) (PDF added to www.dmsguild.com January, 2017)
"Rules for Medieval Miniatures" by Gary Gygax and Jeff Perren
My first impression upon reading through this slim rulebook is that it is intended for an audience that is already familiar with hobby wargaming and knows the jargon. Not being a member of that target audience, I felt like I was reading a math textbook written in Greek.
Still, this is an important part of D&D's pre-history so when it became available in PDF, I snagged it as soon as I could. I noted in my Original D&D reviews that it seemed like it was somewhat incomplete, referring back to Chainmail several times. Unfortunately, reading through the actual Chainmail rules, even the Fantasy Supplement section, really doesn't clarify anything. I still find both this game and OD&D itself to be effectively unplayable without bringing in some rules from later editions (BECMI mostly).
I'm sure if I had someone to guide me through a battle I'd probably enjoy it, but I'm not likely to ever try to play a battle with these rules myself.
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