The video game peanut gallery isn't exactly known for the most reasoned and well-informed opinions out there. And WotC is a very different kind of company from a video game publisher.
I really think you're overreacting. Mike even says in this article not that they're trying to make D&D as simple as possible, but to make the simplest possible option as simple as possible (while still having more complex options for those who want them).If WotC links its design process to video games, which they did with that "digital" comment, then they have to accept that also some negative associations rub off. And considering what they did with 4E I do not think WotC is that far of from a bigger VG publisher which has a though process of "Simpler game -> More potential customers -> Profit" which has resulted in more and more simple games lacking and form of challenge and even resulted in strategy games being remade into FPS (Syndicate).
If WotC links its design process to video games, which they did with that "digital" comment, then they have to accept that also some negative associations rub off.
And considering what they did with 4E I do not think WotC is that far of from a bigger VG publisher which has a though process of "Simpler game -> More potential customers -> Profit" which has resulted in more and more simple games lacking and form of challenge and even resulted in strategy games being remade into FPS (Syndicate).
The wishes of older gamers, even the long time fans of the franchise, are constantly disregarded because they make up the smaller market share to the "IplayeverythingaslongasithasexplosionsGoGoGo" gamers of today.
Is this a thing people still do? I can't remember the last time I purchased equipment that wasn't magical.I remember it taking up to 30 minutes just to decide on starting equipment. Which to me is a problem since really the only thing most would care about is the character's weapons and armour, but often stuck with having to fill in things like sack x2, torch, adventurer's outfit, soap, hemp rope and so on.
Quite a harmless L&L article today, let's see how we manage to start a fight about it...
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What typically bogs down equipment selection (note that I'm thinking about 1st level PCs here, so I'm not even including magic items) IMXP, is that there is a large amount of inexpensive mundane items that "might be useful". Stuff that makes light, stuff to eat or drink, stuff to carry other stuff, ropes, sticks, minor chemical substances, stuff for reading and writing... The problem is that if you have even just enough money for half a dozen of these minor items, players start thinking "what could we still possibly add to our equipment that might come in handy", and that can take a long time to decide.