Modular Optional Rules for 5E.
Fumble,
You roll a 1 and don't have the luck of the Lightfoot Halfling.
Fumble Table
Roll a 1d8
1 your weapon breaks, if your target has a magical weapon of equal or higher value, your magical weapon breaks,
2 you break your hand and now do half-damage with that hand for the encounter duration
3 roll normal damage on your enemy, but your weapon becomes stuck in the enemy, roll a strength or dex check to remove
4 you hit your ally, you fool! roll normal damage on your ally
5 you injure yourself, roll 1d4
6 club footed novice! you and all adjacent allies and enemies fall prone
7 you drop your weapon 5 feet, you must take 1 action to ready it again
8 you lose any remaining actions and reactions until your next turn
Fumble,
You roll a 1 and don't have the luck of the Lightfoot Halfling.
Fumble Table
Roll a 1d8
1 your weapon breaks, if your target has a magical weapon of equal or higher value, your magical weapon breaks,
2 you break your hand and now do half-damage with that hand for the encounter duration
3 roll normal damage on your enemy, but your weapon becomes stuck in the enemy, roll a strength or dex check to remove
4 you hit your ally, you fool! roll normal damage on your ally
5 you injure yourself, roll 1d4
6 club footed novice! you and all adjacent allies and enemies fall prone
7 you drop your weapon 5 feet, you must take 1 action to ready it again
8 you lose any remaining actions and reactions until your next turn
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