Dungeon Raiders: The Wolf's Den

Li Shenron

Legend
Round 1:

Initiative:
20 - Rejik
18 - Tock
12 - Aeiyan
12 - Sulannus
7 - Bartleby
6 - Ghouls (2)

Rejik and Tock can climb successfully using their move, so you still have your main action for this round. Once you are up into the ghouls' cave, you immediately notice that it is quite narrow: the ceiling is 5-8ft high (no problem, but don't try jumping) and it gets lower ahead. Furthermore, immediately behind the ghouls (which are about 5ft from the edge, trying to keep Aeiyan down) the cave becomes some sort of maze of boulders with very narrow passages.

Sulannus slips at her first attempt, but still has her main action on her turn (eventually, she can use it for a second attempt at climbing).

Bartleby hasn't rolled for a climb check yet, or has he?

[OoC: By the way, let's try the following for when two characters have the same initiative (Aeiyan and Sulannus): simply whoever posts first, goes first, and that doesn't have to be the same each round.]
 

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tuxgeo

Adventurer
[OOC: Once Rejik and Tock go this round, Aeiyan will attempt to escape from the grab of the ghoul holding his right hand. His DEX is marginally better than his STR, so I'm going to have him try to escape using DEX. As I see it, that would be 1d20+3 (he doesn't have Acrobatics trained, so no Proficiency bonus.)]

If that's right, here is the roll: 1d20+3 -> [8,3] = (11)
Link http://invisiblecastle.com/roller/view/4478724/
BBCode 1d20+3=11
 

Shayuri

First Post
"Ugh," Sulannus sighed, looking at her newly soiled fingers. "This is why I wanted you to move a rock or something over. Everything's so...dirty down here."

Resignedly she tried again, but she just couldn't find handholds in the rock to get up!


(Using main action for climb check. Rolled a 7. This may take awhiiiiiile...)
http://invisiblecastle.com/roller/view/4479150/
 

wedgeski

Adventurer
Rejik scrambles to the lip of the cave and cries out as he sees his compatriot tussling with the undead. He had seen other members of his order obliterate such creatures with powerful litanies, but he knew such power was beyond him for now. Hammer and shield would have to do.

Growling a prayer to Vraith, he takes one step forward and smashes his weapon into one of the ghouls who is grappling with Aeiyan

[OOC: Boo! Can't Turn Undead until 2nd level!]

[OOC: Attack roll on ghoul: 1d20+3=12]

[OOC: I think technically, I would have to use my action to get my weapons ready after climbing the wall, but I'm not entirely sure. If so, then that's what he'll do.]
 

Jimmy Disco T

First Post
Seeing his colleague pinned down by two ravenous Ghouls, Tock rushes to his aid. Throwing his halberd aside and with scant regard for his own safety, he reaches in to grab one of the monsters and tries to pull them off Aeiyan.

Grapple check 1d20+STR = 15

http://invisiblecastle.com/roller/view/4479344/

[OOC: At the risk of incurring the wrath of the 3rd ed gods, I thought it would be an apt moment to try the grapple rules...! The intent is to grab a ghoul this turn, then assuming I can maintain the grapple, pull it away from Aeiyan.]
 
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Li Shenron

Legend
[OOC: Attack roll on ghoul: 1d20+3=12]

[OOC: I think technically, I would have to use my action to get my weapons ready after climbing the wall, but I'm not entirely sure. If so, then that's what he'll do.]

[OoC: no separate action needed to draw your weapon]

Grapple check 1d20+STR = 15

[OOC: At the risk of incurring the wrath of the 3rd ed gods, I thought it would be an apt moment to try the grapple rules...! The intent is to grab a ghoul this turn, then assuming I can maintain the grapple, pull it away from Aeiyan.]

[OoC: not sure you need 2 separate actions or 2 separate rolls, I think grabbing and pulling it in order to force him to break the grapple can be one action]

[OOC: Once Rejik and Tock go this round, Aeiyan will attempt to escape from the grab of the ghoul holding his right hand. His DEX is marginally better than his STR, so I'm going to have him try to escape using DEX.

Resignedly she tried again, but she just couldn't find handholds in the rock to get up!


(Using main action for climb check. Rolled a 7. This may take awhiiiiiile...)

Next time he can move, he'll try again (Strength check, not dex, right?): 1d20+1=21.

Rejik hammers the left ghoul with all his strength, hitting it barely. [OoC: it is a hit, roll for damage!]

Tock easily grabs the ghoul on the right side by the neck, and pulls it away from Aeiyan, who simultaneously wiggles free from the left ghoul's grab as well.

Sulannus struggles to climb without much success this round, while Bartleby has now reached the others at the top of the cliff.

Now the two ghouls ravenously attack Rejik and Tock respectively. The cleric manages to fend the attacks off, but Tock get biten viciously in a weak spot (six points of damage), and suddenly feels his joints getting stiff... (make a Constitution saving throw).

[OoC: apparently Warforged are not immune to paralysis]

Round 2:

Initiative:
20 - Rejik 10/10hp << we are here
18 - Tock 6/12hp
12 - Aeiyan 7/11hp
12 - Sulannus 5/7hp
7 - Bartleby 9/10hp
6 - Ghouls (2)

NOTES: [MENTION=16212]wedgeski[/MENTION] remember to make a damage roll for the previous round's attack also, and [MENTION=6749529]Jimmy Disco T[/MENTION] make the Con ST
 

Jimmy Disco T

First Post
CON save 1d20+2 = 16

http://invisiblecastle.com/roller/view/4479681/


The Ghoul sinks his teeth into a gap in the plating on Tock's leg with an alarming sound of splintering wood and he stumbles forward briefly; a swift kick dislodges his foe but the damage is already done. Tock looks down in dismay at the jagged shards of wood and twisted metal as a dark viscous oil begins to seep from the injured leg.

As he reaches for his weapon, his limbs begin to feel stiff and heavy - but Tock manages to shake off the Ghoul's paralysing attack, and his hands close around the haft of his halberd.

"Take this, foul beast!"

Attack roll 1d20+4, damage 1d10+3 = attack 10, damage 4

http://invisiblecastle.com/roller/view/4479697/

[OOC: buffering an attack and damage roll vs the Ghoul attacking me; also using Protection style to defend myself against the same Ghoul]
 



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