Emphasis mine, No just no, tracking rounds for inspire courage truly ruinned it for me. Before you could be confident you had at least one combat worth of inspire courage. Now you just run the risk of getting out of them in the middle of combat, and tracking them round by round is exccessively fiddly leaving no time to act like a fool or think of witty taunts to say to the enemy. Add that to the nerfing of persuassion and is no wonder I believe PF bard to be the worst bard across the editions. (And no the free heal at first level makes nothing to alleviate it)
QFT! After playing 4e, I can't be bothered with rounds/day, or even hours/day.
Maybe as a PF fix, divide rounds/day of whatever by 5 (round up); the result is the number of encounters/day that the ability can be used. As in 4e, 'encounter' = 5 minutes.
Is anyone able to tell me who it is who is wrong?
I'd love to, but I don't even know what folks around here are debating anymore. I remember it began with something like "I'd like PF be like B/X and 4e, in that muggles don't have to play pretend casters to be competent/effective/fun/awesome," and somehow that turned into a semantic argument over synonyms for 'magical' and 4e.
Which completely misses the point, IMO. Call exploits 'martial magic,' 'extraordinary abilities,' or whatever sounds nice -- the important bit is that fighters and rogues are competent/effective/fun/awesome
just by doing fighter and rogue stuff. They don't have to take UMD or buy caster toys to have nice things; because they already have nice things.
I also find it amusing that even if we were able to somehow 'prove' that 4e fighters and rogues are wizards in disguise, the B/X point still stands -- that muggles can be competent/effective/fun/awesome without imitating casters. Well, presumably the point stands; I've never played B/X, so I can only assume by the general silence on the issue that the original claim is in fact true.