LucasC
First Post
Last night all players 'leveled' up to Heroic tier (and d8s). They also spent most of their XP to purchase character improvements.
Leveling Feedback
Heroic Tier Feedback
Moving from Starter to Heroic tier caused a sudden and massive inflation in the games power level. I observe three things that caused this.
The first two go hand-in-hand and always will. The third one will be slightly more spread out now as some of my players didn't realize they could have been spending XP all along.
Generally speaking, dice pools for primary actions increased by 2 dice each. One arising from the skill rank and one arising from ability score increases. This, coupled with the change from d6s to d8s had a fundamental impact on the game.
Last week (prior to leveling up) my players were giving back results from a typical roll in the high teens-low twenties. After leveling up the 'normal' roll moved up to the high twenties and low thirties.
Very few checks were below 26.
Check results in the 40s were not unusual.
The highest roll on a 10d8 pool came back 58 without any exploding dice.
Misc Feedback
Leveling Feedback
- Several players remarked on the dichotomy that exists regarding luck. By progressing to d8s their in-game luck decreases as their chance to score an exploding die is diminished. Conversely, part of leveling up a character is a boost to the LUCK attribute suggesting higher level characters are actually luckier.
- Side note to this - over the course of the last several games I have noticed that most players use their LUCK pool at each night. It generally adds to one roll of the evening for each player. If that is your target for the LUCK pool then, at least at our table, your pretty much on target there.
- My more numerically inclined players suggested that it is almost always more cost effective to purchase an improved tradition as it grants you about 3 points to attributes and a skill increase as well as a special ability - vs. buying each thing independently.
- This will encourage players to diversify at character creation. There was a clear disadvantage to those players that had already selected multiple ranks in a single tradition vs. those that took one rank in many traditions. If we start new characters I suspect they'll all go one-rank deep in their starting careers and then use XP to boost them.
Heroic Tier Feedback
Moving from Starter to Heroic tier caused a sudden and massive inflation in the games power level. I observe three things that caused this.
- Dice pools moved from d6s to d8s
- Skill rank caps moved from 1 to 2
- XP was spent to increase careers which increased ability scores
The first two go hand-in-hand and always will. The third one will be slightly more spread out now as some of my players didn't realize they could have been spending XP all along.
Generally speaking, dice pools for primary actions increased by 2 dice each. One arising from the skill rank and one arising from ability score increases. This, coupled with the change from d6s to d8s had a fundamental impact on the game.
Last week (prior to leveling up) my players were giving back results from a typical roll in the high teens-low twenties. After leveling up the 'normal' roll moved up to the high twenties and low thirties.
Very few checks were below 26.
Check results in the 40s were not unusual.
The highest roll on a 10d8 pool came back 58 without any exploding dice.
Misc Feedback
- Traditions, Backgrounds and Careers are used interchangeably at various points in different books and different parts of books. Standardizing this language would be helpful. (I notice I used them both in this post also!
)
- The Infiltrator Career offers a skill called "Armed Combat" that is presumably a way to double-up a rank in a melee weapon or ranged weapon.
- People feel like Marksman should be more restrictive (maybe Marksman [Pistols], Marksman [Rifles], etc.). Seems I may have read you were planning this in one of the threads.