I get why some people philosophically like a silver-based system, but players really like talking about things in terms of gold.
Actually, gold is more common in the D&D worlds. The reason magic doesn't work in the mundane world is because there is so little gold. Magic is only possible where more gold exists.I don't know what you mean by "philosophically", I think some people rather have an issue with "gold" being maybe too common and not match realistic values.
However, just don't think "gold piece" has to equate exactly with a coin of solid gold, and the issue is already lessened.
I am sad to see tool proficiencies made it into the final game. It is a clunky mechanic that serves no purpose.
To be fair, there aren't many ways to make the mundane goods section riveting and exciting.I must admit, however excited I am for 5e, this excerpt left me somewhat underwhelmed.![]()
On gold vs. silver - I view it as the economy is run on silver, but the PCs have to pay inflated prices. Why? Well, they are murder-hobos. The prices are x10 to account for the risk of dealing with them, scarcity of some of the items they are buying (how many blacksmiths are going to have a fauchard fork lying around?) and the fact they are "not from around here" (ie, tourists).
In other words, you give the fair deal with the people that live around you. You screw the hell out of the rich out-of-towners.
This is one of the best explanations I've ever heard for this that doesn't change a thing in the rules but explains how the 'real' economy isn't what it would seem to be based on the prices the PC's pay. And you are the only other person I've ever heard that uses the term 'murder hobos' outside of my gaming group. Well played, sir!![]()