Ahnehnois
First Post
I hope that's not true. Hard to know.Most players now, especially influenced by video games and free to play video games in particular, play games to be rewarded for their participation.
I hope that's not true. Hard to know.Most players now, especially influenced by video games and free to play video games in particular, play games to be rewarded for their participation.
What do I mean when I say a different mind-set? Hobby game players then (as opposed to mass-market/party gamers) mostly played games to overcome challenges and to earn what they received. Most players now, especially influenced by video games and free to play video games in particular, play games to be rewarded for their participation. In other words, consequence-based gaming is being replaced by reward-based gaming. People play not to gain something but to receive something. A secret door is not a situation to cope with or a clever obstacle, it's a dirty trick by the GM because it interferes with rewards. The old-school movement is one reaction against the newer point of view. My old view of D&D-as-wargame doesn't fit the newer point of view *at all*.
So, anyway, as someone who has watched RPGs evolve since the 1980s, I really don't think there is either a consequence-reward change, nor do I think that everyone you think is playing merely for "rewards" actually is - I think you're misperceiving other motivations entirely for gaming, and ignoring really, the whole evolution of RPGs through the '90 and '00s.
ruin explorer:
You've posed your answer largely in terms of (tabletop) RPGs. My statement encompasses all kinds of hobby gamers, and recognizes that video games and gamers are far more pervasive than tabletop. Of course, Tabletop RPGs are now just one of many segments even of tabletop gaming alone. (You can easily make a case that we can see, in video games, where tabletop games are going. Not good.)
Consequently most of what you've said is aimed at something I didn't say, because I'm talking about a much, much larger group.
Whereas "vidiots" are video gamers who ignore tabletop when they talk about games, I've coined the term (looking for one better) "tabledopes" for tabletoppers who ignore video games when they talk about games. Maybe (hearkening back to Muhammed Ali), "role-pa-dopes" would do for RPGers who only talk about TT RPGs when generalizing about games.
Yes, video gaming was heavily consequence-based in the 80, especially when the arcades were still strong and you could actually lose a video game (in a sense). Some of it still is. But MMOs (which are frequently RPGs) and F2Ps have led to the ascendance of reward-based gaming. I think this is more a symptom of a change in society (the entitled generation), than a cause, but who can say for sure.
Another way to put this would be that games as interesting decisions are being displaced by games as wish fulfillment. (See link to video below.)
The secret door example comes from recent 4e play, actually, and not a game I was involved in. See the comments on a blog post that "weeped for newbs", lamenting that even secret doors seem to be regarded as a "dirty GM trick" in 4th edition D&D. (I'm not being allowed to post links... so I cannot give you the reference)
No, I don't like to be led around by the nose to follow a plot some GM thinks (probably wrongly) is wonderful story-telling. I'm playing a game. If I want a good fantasy story I'll read a novel or (with certain reservations) watch a movie. Just as, if I want to learn history, I'll read a history book, not play a game.
I definitely see that trend in the published game. I wonder how true it is in what people actually play.I don't know about anything else but I definitely see an "easy" trend in gaming in general these days. I do believe we have an entitled generation today.
I definitely see that trend in the published game. I wonder how true it is in what people actually play.
Even with regards to the published game, I don't think it's some inexorable force, simply a trend. If anything, I expect that over time it'll pass the point where it pisses people off and there'll be a push back the other way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.