Manbearcat
Legend
AD&D 2e's Heroic Fray rules outlined in Combat and Tactics are the first specific rules I can recall that attempt to engender that Moria, Alamo, Thermopylae experience of the horde pressing in on implacable heroes as they make a desperate last stand against insurmountable (for lesser heroes at least) numbers. Its the first D&D incarnation of Mooks and Minions that I'm personally aware of.
Warriors facing considerably less skillful adversaries gained bonus attacks. The mechanics were thus:
1) The enemies had to outnumber the PCs.
2) The enemies either had to be 1-1 HD or less or they had to be 10 levels less than the heroes. Effectively, foes that were pretty well assured to go down in 1 hit.
3) If conditions 1 and 2 were met, the warriors would double their main hand rate of attack.
4) In addition to 3 above, they would also gain 1 extra attack against any enemy they threaten when they begin resolving their attacks. This extra attack could only be used to perform a shield punch, a shield-rush, unarmed punch or kick, or a grab maneuver.
So a couple questions then:
- Anyone aware of any specific Mook/Minion rules (as the above) that predate AD&D 2e Combat & Tactic's Heroic Fray rules? UA didn't do it and I'm unaware of any Dragon Articles that may have attempted it.
- They were a great deal of fun and rather simply allowed for the genre conceit of a few lone heroes holding the gap against the horde. If you were aware of them and used them, did you enjoy them? If you enjoyed them then but currently dislike MInion/Mook rules, what changed?
- Anyone remember any localized anecdotes (their groups or groups they knew) of these rules drawing the kind of ire that 4e Minion rules drew? Anyone remember any angst on Usenet Groups or at Cons?
Warriors facing considerably less skillful adversaries gained bonus attacks. The mechanics were thus:
1) The enemies had to outnumber the PCs.
2) The enemies either had to be 1-1 HD or less or they had to be 10 levels less than the heroes. Effectively, foes that were pretty well assured to go down in 1 hit.
3) If conditions 1 and 2 were met, the warriors would double their main hand rate of attack.
4) In addition to 3 above, they would also gain 1 extra attack against any enemy they threaten when they begin resolving their attacks. This extra attack could only be used to perform a shield punch, a shield-rush, unarmed punch or kick, or a grab maneuver.
So a couple questions then:
- Anyone aware of any specific Mook/Minion rules (as the above) that predate AD&D 2e Combat & Tactic's Heroic Fray rules? UA didn't do it and I'm unaware of any Dragon Articles that may have attempted it.
- They were a great deal of fun and rather simply allowed for the genre conceit of a few lone heroes holding the gap against the horde. If you were aware of them and used them, did you enjoy them? If you enjoyed them then but currently dislike MInion/Mook rules, what changed?
- Anyone remember any localized anecdotes (their groups or groups they knew) of these rules drawing the kind of ire that 4e Minion rules drew? Anyone remember any angst on Usenet Groups or at Cons?