Nebulous
Legend
Frog God also has this free download, and i think it is more than applicable to 5th edition, which seems after all a throwback to earlier editions. I for one am going to lean toward "less die rolls, more description" in this game.
http://froggodgames.org/quick-primer-old-school-gaming
The mechanics of searching a room for goodies is of particular interest to me. In general, i don't think ANY die roll is needed if something can be found with a minute or two of thorough looking. If something is deliberately hidden, then that would probably require a search roll. Even then, players might have to specify the exact area.
This sort of scenario, below, i would like to avoid:
The Mysterious Moose Head (Modern Style)
John the Rogue: “We open the door. Anything in the room?”
GM: “No monsters. There’s a table, a chair, and a moose head hanging on the wall.”
John the Rogue: “I search the room. My search skill is +5. I roll a 19, so that’s a 24.”
GM: “Nice roll. You discover that the moose head slides to the side, and there’s a secret
panel behind it.”
http://froggodgames.org/quick-primer-old-school-gaming
The mechanics of searching a room for goodies is of particular interest to me. In general, i don't think ANY die roll is needed if something can be found with a minute or two of thorough looking. If something is deliberately hidden, then that would probably require a search roll. Even then, players might have to specify the exact area.
This sort of scenario, below, i would like to avoid:
The Mysterious Moose Head (Modern Style)
John the Rogue: “We open the door. Anything in the room?”
GM: “No monsters. There’s a table, a chair, and a moose head hanging on the wall.”
John the Rogue: “I search the room. My search skill is +5. I roll a 19, so that’s a 24.”
GM: “Nice roll. You discover that the moose head slides to the side, and there’s a secret
panel behind it.”
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