So, I will be running Lost Mine of Phandelver tonight for my longtime group, and i have few questions/concerns regarding it. Possible spoilers for future players, so if you plan to play it any time in the future, please move on, for your own sake.
Questions are directed to people who already played or at least read through some of it, but if you have any insight or opinion on the matter, feel free to pitch in.
Been reading first part of the adventure and preping it ("Goblin Arrows"/Cragmaw Hideout) and maps just seem a bit... cramped, to say. I was planning on using battlemat and miniatures, cause its been our style since we started playing, in mid 90s (AD&D), and i find it to be preferable method with my players and me. No arguments over who can reach what, if fighter can charge to that orc over there, if there is room to flank evil cultist (I know about no flanking, dw) and all such situations. Plus, we do enjoy somewhat tactical combat, most of the times.
Question/concern is: are locations too cramped? How did it go in actual play for you who ran it with grid/battlemap? Is it just me worrying too much, or are some of locations just not suitable for battlemap and miniatures play style?
For all of you who gonna suggest "Theatre of the Mind", just want to stop you right there cause we wont be doing it. I have nothing against it, but i know my group as well as myself, plus we gonna be using english (second language for all of us) because of mixed group composition. I am confident enough to DM like that, already did it with 4E, but TotM requires nuances, and im not certain some of the players are up to the task.
Questions are directed to people who already played or at least read through some of it, but if you have any insight or opinion on the matter, feel free to pitch in.
Been reading first part of the adventure and preping it ("Goblin Arrows"/Cragmaw Hideout) and maps just seem a bit... cramped, to say. I was planning on using battlemat and miniatures, cause its been our style since we started playing, in mid 90s (AD&D), and i find it to be preferable method with my players and me. No arguments over who can reach what, if fighter can charge to that orc over there, if there is room to flank evil cultist (I know about no flanking, dw) and all such situations. Plus, we do enjoy somewhat tactical combat, most of the times.
Question/concern is: are locations too cramped? How did it go in actual play for you who ran it with grid/battlemap? Is it just me worrying too much, or are some of locations just not suitable for battlemap and miniatures play style?
For all of you who gonna suggest "Theatre of the Mind", just want to stop you right there cause we wont be doing it. I have nothing against it, but i know my group as well as myself, plus we gonna be using english (second language for all of us) because of mixed group composition. I am confident enough to DM like that, already did it with 4E, but TotM requires nuances, and im not certain some of the players are up to the task.