D&D 5E Legends & Lore 7/21/14

I'm not sure that I agree that a skill is supposed to be worth a feat. I'd consider a skill to be dramatically weaker than a feat in fact. I'd consider the feat on it's own to be more than worth the 4 stat points that the human variant gives up, since those stat points are generally going to be in stats that you don't care about.

I would be fine with those armor prof + ability increase, but not with the skill prof + ability increase. Skill prof seems to be worth significantly more. In fact the human variant race grants two ability increases, one feat and one skill. Unless there's a design mistake in this option, that skill prof is considered to be alone worth a feat (or a +2) - or they put a tax for getting a feat or extra skill at 1st level, which is unfair IMHO.
 

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I am having a hard time seeing the "required feat" perspective on this one.
It's either:
A) +2 Con *
OR
B) Advantage on concentration + stuff *
I am not seeing that choice as a no-brainer... snip .. I am not seeing the Advantage as useful as the additional hit points, necessarily.
* modified for brevity.
I do agree that the feat is not required for play - I'm just of a mindset from which having an adventuring caster (will often be in dungeons, face very frequent combat, etc.) that uses Concentration spells not pursue this kind of feat as a base-line training requirement is odd (to me). (From a mechanics-lead-to-fluff standpoint.)

Also, all those +1 bonuses' value (especially the hp boost) will really depend upon the length of the campaign. As many have stated in many threads, the 10+ levels are rarely seen : the character doesn't always have 4 feats to look forward to. It will often be only 2. However, this may change with 5e. (?)

If the other caster feats offer options powerful enough to compete with this, there is absolutely no problem. I especially hope that the Concentration advantage can be gained through other caster feats as Concentration-spells based wizards (enchanters, illusionists, summoners?) will gain little benefit from the other aspects of this feat.
 

Oh, damn! So many speculations... I wanna my PHB :(


Me too. I feel a song coming on. What's that? ....


I...want...my.......

I...want...my.....

I want my PHB......

Now look at them yo-yo's that's the way you do it
You run your game without the PHB
That ain't gaming, thats the way you run it
Playin for nothin cause the game is free

Now that ain't gaming. Thats the way you run it
Lemme tell ya that game ain't fun
Maybe roll a fighter for your little sister
Maybe roll a cleric for your son

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's

See the newbie player with a printout in a note book
Yeah buddy thats his whole game
That newbie player has a whole four classes
That newbie player doesn't seem to care

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's

I wanna learn to roll up a druid
I wanna learn to play a monk
Look at this basic, its just stickin to the old core classics
Man we could have some fun
And whats all that? Theres no bards or warlocks?
Only got four classes and ain't got no feats
That ain't playin thats the way you run it
Get your playing for nothin cause the game is free

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's Lord

Now that ain't playing that's the way you run it
You play the game without the PHB
That ain't playing that's the way you run it
Playin for nothin' cause your game is free
Playin for nothin'and the game is free
 

Me too. I feel a song coming on. What's that? ....


I...want...my.......

I...want...my.....

I want my PHB......

Now look at them yo-yo's that's the way you do it
You run your game without the PHB
That ain't gaming, thats the way you run it
Playin for nothin cause the game is free

Now that ain't gaming. Thats the way you run it
Lemme tell ya that game ain't fun
Maybe roll a fighter for your little sister
Maybe roll a cleric for your son

Awesome.
 

Can you use DECEPTION in combat? If you can't use deception, I don't see how the ACTOR feat is anything more than a "flavor feat". It would suck if that was the only "bardy" option.
WTH? The Actor feat looks awesome. Combine it with a disguise kit or a low-level illusion spell, and you can reliably pass yourself off as anybody. That's huge. You can lure foes into a trap, trick them into splitting their forces, weasel information out of guards, sneak into the enemy camp and steal the MacGuffin without having to fight at all... I can definitely see taking this one. There's more to D&D than hack-and-slash.

If you want to play a combat-oriented bard, I expect Inspiring Leader will do you fine.
 
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Some classes may not need it. Take the Paladin, I believe he got Profiency in Charisma and Con Saves, which means he can add his profiency bonus to consetration saving throws and later he can add his charisma mod to saving throws so he really doesn't need it, plus alot of spells are healing and smiting, neither of which need a concentration saving throw.

It could still be useful for the Paladin, but not essencial by a long shot. He has enough training already as it were. This of course is based on the last public playtest so that could change.
 

WTH? The Actor feat looks awesome. Combine it with a disguise kit or a low-level illusion spell, and you can reliably pass yourself off as anybody. That's huge. You can lure foes into a trap, trick them into splitting their forces, weasel information out of guards, sneak into the enemy camp and steal the MacGuffin without having to fight at all... I can definitely see taking this one. There's more to D&D than hack-and-slash.

If you want to play a hack-and-slash bard, I expect Inspiring Leader will do you fine.

Easy there preachy pants. You can do all that stuff without the feat. A half way decent character is going to be +5 on that check before ANY modifiers. It just seems under powered to use a feat so you can definitely pass a skill check you are probably going to make anyway.

Maybe I am missing something but the characters who are going to be good at deception are going to be good at deception without this feat. The characters who need this feat to be good at deception probably aren't going to take it.
 

Easy there preachy pants. You can do all that stuff without the feat. A half way decent character is going to be +5 on that check before ANY modifiers. It just seems under powered to use a feat so you can definitely pass a skill check you are probably going to make anyway.

Maybe I am missing something but the characters who are going to be good at deception are going to be good at deception without this feat. The characters who need this feat to be good at deception probably aren't going to take it.

There's good at deception, and then there's "good enough that I'm not worried about insightful bad guys" at deception.

I think the feat looks great and flavorful. No, it won't help much in combat, but D&D is not, and (IMHO) should not be, all about combat.

Also, there is nothing wrong with feats that most characters will never bother to take, as long as they serve the characters who do take them well.
 

I think it is a neat feat as well, I was just kinda hoping it would be useful in combat as well as out of it.

Was it 3E where you could use Bluff as a move action to get flanking on an opponent? I was thinking that there might be some rule where you could use CHA (Deception) in a similar way.
 

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