D&D 5E Legends & Lore 7/21/14

FadedC

First Post
A feat like actor is great if you happen to have an odd charisma. It gives you the same mechanical advantage that you would get from taking a +2 stat bump and gives you a bunch of extra advantages on top of that.

If you happen to have an even charisma score then this feat is much less useful and would probably only be taken in certain types of campaigns and by certain types of players.

Easy there preachy pants. You can do all that stuff without the feat. A half way decent character is going to be +5 on that check before ANY modifiers. It just seems under powered to use a feat so you can definitely pass a skill check you are probably going to make anyway.

Maybe I am missing something but the characters who are going to be good at deception are going to be good at deception without this feat. The characters who need this feat to be good at deception probably aren't going to take it.
 

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I'm A Banana

Potassium-Rich
trentonjoe said:
You can do all that stuff without the feat. A half way decent character is going to be +5 on that check before ANY modifiers.

Of course, the size of your modifier means a lot less than it used to.

Their modifier is going to be pretty much the same at high levels (a +11 max...ish). The difference between Cha-monkey-with-skill-training-and-disguise-kits and Cha-monkey-with-skill-training-and-disguise-kits-and-the-Actor-feat is advantage.

And that can be the difference bewteen 11+1 and 11+20.
 

Li Shenron

Legend
I'm not sure that I agree that a skill is supposed to be worth a feat. I'd consider a skill to be dramatically weaker than a feat in fact. I'd consider the feat on it's own to be more than worth the 4 stat points that the human variant gives up, since those stat points are generally going to be in stats that you don't care about.

I used to think the same, but then I considered that:

- when you can take a feat, you take in instead of +1 to two ability scores (or +2 to one)
- the human race gets +1 to six ability scores OR +1 to two and a skill and a feat

Basic math suggests that a feat is worth two +1, and a skill prof is also worth two +1.

Advanced "math" considerations (which is what us gamers regularly use to post-justify whatever side/position we've already taken) can shift the value of that skill up or down, as you wish. For instance, if you want to proove that the skill is worth less than 2 score increases, you can focus on saying that six +1 is worth less than 3 feats because those could technically be given up for a +6 in a single score. But you could also argue that extra skill profs are potentially more worth than a single +1 (the skill is narrow but it''ll take a +12 to a score to achieve the same result), esp. if they're generally hard/expensive to acquire (depends on whether feats grant them or not), and blablabla...

The position I'm trying to take myself is something like, I want to believe that the game I''ll spend my money on is well designed, and so the designers must have carefully thought out why feat+skill is worth giving up four +1.
 

TwoSix

"Diegetics", by L. Ron Gygax
There's good at deception, and then there's "good enough that I'm not worried about insightful bad guys" at deception.

I think the feat looks great and flavorful. No, it won't help much in combat, but D&D is not, and (IMHO) should not be, all about combat.

Also, there is nothing wrong with feats that most characters will never bother to take, as long as they serve the characters who do take them well.
I'm hoping there are some bardic attributes linked to Performance, which might make this feat have a little more utility. That being said, auto-advantage on a skill checks is pretty nice, particularly in a bounded accuracy system. It moves your 75% chance of success on a check to being pretty close to the chances of "only fail on a 1". In my experience, there's a lot of usefulness in moving a check from "good chance" to "close to automatic".
 

skotothalamos

formerly roadtoad
Are we not going to talk about Charger?

All the hubbub a few weeks ago over the Charge action being taken away, and now they float a feat called "Charger" and everyone is swooning because they can be an Actor? Wake up ENWorld! You can run at orcs and smash in their heads again! Waaagh!

(When I first skimmed the list, I swapped the first letters of War Caster. Then I went back to the top and started reading more slowly, but was wondering why Car Waster was in the back of my head... imagine my disappointment.)
 
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gyor

Legend
I reread the improvised rules and Tavern Brawler as discribed is really cool.

Picture it my Tiefling Paladin is armed with a longsword and shield attacks a group of Gobins.

I attack one with my sword and then hit him again with my shield (improvised weapon) and he goes down. Next turn I see a Goblin aiming a shortbow at me, but I'm surrounded by Goblins, so I hit one with my sword and throw my shield (improvished weapon) at the Goblin archer, beaning him in the head. Next turn I hit another goblin with my sword and then use my bonus action to grapple him. After that I finish him off next turn. Then I notice a Skeleton coming towards me so I grab a flask of Holy Water (improvised weapon), and hit him with it, doing 1d4 damage plus 2d6 radiant damage.

The last goblin manages to disarm me of my sword so I punch him in the face for 1D6 damage unarmed and grab a dead goblin and smash him over the head with it with my bonus action killing him.

If I have something like Improved Smite I could even deal Radiant damage with the dead goblin which is jusy awesomely weird.


Oh and I'd get +1 strength allowing me to take my 15 in Strength and turn it into 16, going from a +2 mod to a + 3 mod.
 

TwoSix

"Diegetics", by L. Ron Gygax
The position I'm trying to take myself is something like, I want to believe that the game I''ll spend my money on is well designed, and so the designers must have carefully thought out why feat+skill is worth giving up four +1.
+1 to your main two stats > +1 to your 3rd and 4th stats > +1 to your two dump stats.
 

Agamon

Adventurer
Are we not going to talk about Charger?

All the hubbub a few weeks ago over the Charge action being taken away, and now they float a feat called "Charger" and everyone is swooning because they can be an Actor? Wake up ENWorld! You can run at orcs and smash in their heads again! Waaagh!

But I would rather act like I'm going to charge in a smash their heads. The confusion on the orcs' faces would be priceless!
 


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