I think there are way too few feats and way too few skills and way too few backgrounds.
Does Shield Mastery allow you the graphic novel / comic trope of using your shield to protect you from the dragon's breath? If so, awesome!
I'm fairly certain that they have and that the majority of players will choose an extra feat over +1 to their 4 least important stats. The extra skill is just a bonus.
What would you give in place of that feat, in a gaming group that doesn't allow feats (at 1st level at least), to a player that still thinks the +1 to all stats sucks? Would you think a second bonus skill is a balanced idea? IOW, +1 to two scores and 2 skills, is it worth? I'm just trying to figure out.
And that you don't just fail anyway due to Dex being your dumb statAssuming a dragon's breath attack allows a dex save for half damage, then yes.
I think more than just making Humans mechanically vaguely competitive, they need to have their own identity (which could've been achieved by giving them sub-types based on region, but nooo, that's for the cool kids). Something like an inherent Inspiration pool maybe? Start at 3 per session, see how it goes. Then Humans don't do anything great, but they can negate Disadvantage when it matters, or shine at critical moments in spite of lower scores.
Considering he said:Wait, is Lucky seriously "always roll an extra die on attacks, saves, and checks"? He did not list a number of times per day or per encounter, did he?
That's crazy. Like, good crazy. I'll now be disappointed if it is limited in how often it occurs.
it's clearly a limited resource of some kind.L&L said:It’s extremely useful for getting out of tight spots, such as when I’m saddled with disadvantage or really need to make a roll.