D&D General Do THIS, WotC!

How about Twee Sun - a satire of both Dark Sun's grim and gritty vibe, and the rise of tweeness in D&D. If done correctly, it would make fun of both in a largely loving way.

(I don't really want this, but it is a funny thought).
 

log in or register to remove this ad

uses skills in place of most other character abilities so that any action is a skill check. Weapon groups and spell schools are skills, etc.
Not to go too far off-topic...but thwt us essentially what the upcoming Plotweaver system from Brotherwise Games is doing, starting with the Stormlight Archives RPG (with Mistborn and generic Fantasy versions in the pipeline): basically takes the 5E Skill system and it's math, and makes everything in the game work that way, Spells and weapons included.
 

I just want a big-book of all 5th edition character options and spells, with Tasha's optional class features integrated, so I could have everything handy in print for a given character without lugging 2-5 books to each session, with a few original 2014 PHB things updated to later standards (eg: the Magic Initiate feat). Ideally it would be sold as a binder with room for more pages as new stuff was released.

Instead we got 5.5, a semi-random remix rushed for an anniversary that changed enough to make people like me who were basically satisfied with 5th edition rules unhappy without actually pleasing the people who wanted a new edition, and all those old character options are in a nebulous place of being sort of still current.
 

A setting built with the assumptions of 5e at its foundation (Radiant Citadel is close, but doesn't lean into it)

New, modern, hero to super-hero journeys from its origins as opposed to most of the old settings starting with zero.
 

A setting built with the assumptions of 5e at its foundation (Radiant Citadel is close, but doesn't lean into it)

New, modern, hero to super-hero journeys from its origins as opposed to most of the old settings starting with zero.
:unsure:

Maybe, immediately before the setting's present day, the residents -- including the PCs, etc. -- fought off an invasion by an otherworldly invading force, shutting the door behind them. You get a landscape full of ruined fortresses teleported in by the invaders, full of monsters, treasures, etc., a fragile status quo for civilization, the looming threat that the bad guys could find a way back in, and PCs that have had some off-stage experience before play begins, so there's no question that these are folks who can kick ass and take names.
 

https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F8b1119ab-6ef2-448f-88bc-2f24427c60a2_480x360.gif
Good News! I’m working on a game that does those things above, though it isn’t based in 5e. I will be posting more about it soon.
 

Not to go too far off-topic...but thwt us essentially what the upcoming Plotweaver system from Brotherwise Games is doing, starting with the Stormlight Archives RPG (with Mistborn and generic Fantasy versions in the pipeline): basically takes the 5E Skill system and it's math, and makes everything in the game work that way, Spells and weapons included.
It makes so much sense. What I’ve found too is that it makes it easier for players to gravitate toward solutions that fit their personality and that of their PC, rather than choosing combat by default.

I have ideas for converting my own game to 5e and supporting both, and if I do part of that will be changing Magic and weapons to skills.
 

Pets & Sidekicks

Remove ads

Top