Upper_Krust
Legend
Another: Some kind of Epic/Immortal Handbook. Not just 16-20 level, but 21 and beyond. Rules for attaining truly mythic status, even demigodhood at levels 30+.
Might I suggest: God Rules: Player's Guide.
Another: Some kind of Epic/Immortal Handbook. Not just 16-20 level, but 21 and beyond. Rules for attaining truly mythic status, even demigodhood at levels 30+.
Nah, I've read it. Not recently, but yeah.I'm with you there. But you seem to be going off of hot takes of what Radiant Citadel was allegedly going to be, not what it actually is.
I didnt read the rest of the thread because this is my answer.For the life of me, I just don't understand why WotC didn't years (or decades) ago offer a simpler variant, even bringing back "Basic" vs. "Advanced," but in a more literal sense.
I suppose, maybe, they didn't want to confuse people, or compete against themselves. But I think a more "basic D&D" could potentially be very popular, and give a stronger on-ramp to the fuller game (but wouldn't have to).
I don't disagree with what you said about making a simpler version of D&D. But D&D has been fully mainstream for years. Blockbuster movies, award-winning video games, dozens of celebrity endorsements and streaming channels...heck, it even made the cover of Sports Illustrated magazine. If that's not "fully mainstream," I don't know what is.What we have is too complex and people bounce off the crunch. You're never going to be fully mainstream until actually anyone can play.
It's more of a mix IMO. There will be those who say that D&D in its' current and past incarnations have been too complex. Then are those who think D&D currently has gone the other way by simplifying things. Players who want 5e to be crunchy in a Goldilocks sort of way, not too little, not too much, but just right.What we have is too complex and people bounce off the crunch.
Is being "fully mainstream" what we should be shooting for? I think there's a lot you lose when that's your goal, too much to lose for my comfort level.I didnt read the rest of the thread because this is my answer.
Make Dungeon World, but D&D. Make a simpler version.
What we have is too complex and people bounce off the crunch. You're never going to be fully mainstream until actually anyone can play.
1. Looks and plays like Dungeon world, but with D&D's game mechanics.DW, but D&D" even mean?
An alternate version of the game that:
- uses skills in place of most other character abilities so that any action is a skill check. Weapon groups and spell schools are skills, etc.
- replaces HP with something similar to Daggerheart but all damage scaling is dice and so your armor and defense checks reduce how many dice are rolled to hurt you, and then that result is compared to your thresholds.
- Has campaign and connection building rules in session 0
- Set primarily in a new Aetherpunk world similar to Eberron but with more direct class struggle, tension between supremacist regimes and freedom fighters/dissidents, and a growing war for control of the skies.