D&D 5E Legends & Lore 7/21/14

Psikerlord#

Explorer
Humans can get a feat at 1st level. That's pretty huge, considering how major feats are. Nobody else, not even Fighters, can get a feat until 4th. Consider that feats in 5e aren't minor boons, but major, build-defining elements, and that humans start with one right out of the gate. It really cements both the "humans are pretty good at anything" element, as well as the "humans are innovative and short lived and this drives them to greatness" element. It's a flavorful element, and ties entirely into what humans represent in D&D. The extra skill is just a nod to past editions. If you don't end up allowing feats I don't really know how you go about making humans worthwhile without creating endless regional variants that make humans no different from any other race.

I remember reading somewhere that a feat from the alpha leak (I'd guess Skilled) gives three skill proficiencies, so there's your ratio, if it's still true.

I agree and think humans will be one of the most powerful races because of that level 1 feat and the ability to choose exactly which 2 attributes you get the +1s on.
 

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ppaladin123

Adventurer
It doubles your range for spells requiring an attack roll and ignores 1/2 and 3/4 cover. It's not a replacement for arcana archer.



Yes, the initiate feat is for all of the classes: choose one.

And, yes, war caster is basically akin to combat casting but gives advantage on concentration checks.



Actually, that's me. I'm happy to answer a few questions along the lines of what I did at RPG.net.



Yeah, the flirting or teasing comment threw me... until I remembered it was RPG.net....

(And it can be a problem when people see where you're located: the automatic assumption is that you're an alcoholic sex tourist. Being a happily-married microfinance specialist is not what people normally assume....)



Some of the feats also give +1 to an ability score. Simply put, the feats rock. I would love to include some of them in my 4E games as alternatives to some of the more flavourless choices. I'm not fan of 5E but they've done a good job with the feats.

Do any feats actually give proficiency with saving throws? Or does that require multiclass?
 

Psikerlord#

Explorer
I reread the improvised rules and Tavern Brawler as discribed is really cool.

Picture it my Tiefling Paladin is armed with a longsword and shield attacks a group of Gobins.

I attack one with my sword and then hit him again with my shield (improvised weapon) and he goes down. Next turn I see a Goblin aiming a shortbow at me, but I'm surrounded by Goblins, so I hit one with my sword and throw my shield (improvished weapon) at the Goblin archer, beaning him in the head. Next turn I hit another goblin with my sword and then use my bonus action to grapple him. After that I finish him off next turn. Then I notice a Skeleton coming towards me so I grab a flask of Holy Water (improvised weapon), and hit him with it, doing 1d4 damage plus 2d6 radiant damage.

The last goblin manages to disarm me of my sword so I punch him in the face for 1D6 damage unarmed and grab a dead goblin and smash him over the head with it with my bonus action killing him.

If I have something like Improved Smite I could even deal Radiant damage with the dead goblin which is jusy awesomely weird.


Oh and I'd get +1 strength allowing me to take my 15 in Strength and turn it into 16, going from a +2 mod to a + 3 mod.
Damn you're right - Tavern brawler looks like brilliant fun - can you headbutt, or kick, an enemy for d6 unarmed as an improvised weapon bonus action ? That would be damn sweet for roleplaying purposes, and balanced enough vs TWF, considering you get no prof bonus on an improvised attack (far as I recall).
 


Connorsrpg

Adventurer
Glad Im not the only one who found this odd. It reminds me of "shirty the slightly aggressive bear" - a character from a comedy show in my country.

Oh wow. I loved that guy. Now bring on 'Charlie the Wonderdog'.

I now need to YoutTube 'Shirty' to see if any of his material survived....that drunken scoundrel in a suit.

Is this like having a walking race? I heard someone compare Olympic walking to a contest of 'who can whisper the loudest'.

Now there are some feat ideas: Running Walker, Loud Whisperer, etc.
 


MerricB

Eternal Optimist
Supporter
Oh wow. I loved that guy. Now bring on 'Charlie the Wonderdog'.

I now need to YoutTube 'Shirty' to see if any of his material survived....that drunken scoundrel in a suit.

Apparently it did, including Russell Crowe's appearance as Shirty! :)

Cheers!
 

Samurai

Adventurer
Humans can get a feat at 1st level. That's pretty huge, considering how major feats are. Nobody else, not even Fighters, can get a feat until 4th. Consider that feats in 5e aren't minor boons, but major, build-defining elements, and that humans start with one right out of the gate. It really cements both the "humans are pretty good at anything" element, as well as the "humans are innovative and short lived and this drives them to greatness" element. It's a flavorful element, and ties entirely into what humans represent in D&D. The extra skill is just a nod to past editions. If you don't end up allowing feats I don't really know how you go about making humans worthwhile without creating endless regional variants that make humans no different from any other race.

I remember reading somewhere that a feat from the alpha leak (I'd guess Skilled) gives three skill proficiencies, so there's your ratio, if it's still true.

One of the house rules I'm considering is taking a -2 in 1 stat or -1 in 2 stats during character creation in order to start with 1 feat. That is exactly the same cost as forgoing the stat increase to get a feat at 4th lvl, and should help make characters a bit more unique right from level 1.
 

variant

Adventurer
Does anyone remember the complaint threads about humans getting a +1 to every stat, how that would be the first thing to get house-ruled because it was so overboard? Doesn't that seem like a long time ago? :)

That was because the other races only got a +1 to two ability scores, so an elf wasn't more dexterous and a dwarf wasn't tougher.
 

Juriel

First Post
One of the house rules I'm considering is taking a -2 in 1 stat or -1 in 2 stats during character creation in order to start with 1 feat. That is exactly the same cost as forgoing the stat increase to get a feat at 4th lvl, and should help make characters a bit more unique right from level 1.

And watch those dump stats get dumped without a second thought.
 

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