TrippyHippy
Hero
I believe that the D&D brand itself can make significant money on other mediums beyond the game itself - which is something alluded too my Mearls himself in recent interviews - so long as the brand itself is critically acclaimed and recognisable. Other mediums - like a TV show, or online games or novels - can also mutually bring in new D&D players that could open up new markets for the game (rather than just cater to an ageing core fan base all the time).
Personally, I do hope we see a general shift towards settings and adventures as support - possibly with some free online adventures too. Crunchy ‘splatbooks’ and the like have traditionally sold better than adventure modules, but often to the detriment of the line as a whole. On the one hand, established fans clamour to buy new rules and ‘options’, but to a newbie it often intimidates against investing in it.
So while you may see a short term spike in sales, it can often create a longterm downwards spiral. It’s a bit like creating too many sequels for a movie franchise.
Personally, I do hope we see a general shift towards settings and adventures as support - possibly with some free online adventures too. Crunchy ‘splatbooks’ and the like have traditionally sold better than adventure modules, but often to the detriment of the line as a whole. On the one hand, established fans clamour to buy new rules and ‘options’, but to a newbie it often intimidates against investing in it.
So while you may see a short term spike in sales, it can often create a longterm downwards spiral. It’s a bit like creating too many sequels for a movie franchise.
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