Shape Soulmeld actually never got an update, because it didn't really need one as-is. You'll notice that a few other feats exist in MoI which never got updated, like Soultouched Spellcasting; this was intentional. Expanded Meldshaping was intended to be used for serious meldshapers, and especially meldshapers who research their own soulmelds; Shape Soulmeld is more of a dabbler's feat (though the Soulborn can use it to get a critical soulmeld at 1st level, also).Firstly: The Golden Hammer soulmeld can undermine all of the item creation feats, by itself it is oddly balanced against the pathfinder item creation rules to which I initially applauded (since the shape soulmeld feat seemed to be nixed from the update).
This is another potential solution, but makes the meld versatile in an entirely different way- the number of Chakras you can use it with. Still, the point is well taken....or make it give a craft feat depending on the chakra it's bound to.
Incarnate in general is not a super-aggressive class, actually, and Radiant is intentionally even less so. It was designed to fill more of a "party buffer" role than anything else- that's what the Infused Soulmeld class feature is designed to do in the first place.Secondly: The class seems to lack aggressiveness. Most of the class abilities are defensive in nature and most of the soulmelds for the class are as well. Which was ok for my psychotic party but it can feel like one wrong soulmeld can eliminate the ability to contribute in combat.
Maybe switching out the incarnum radiance feature instead of the rapid meldshaping for the infused soulmeld features and whatnot instead, or just changing the class to an average attack progression.
Hey everyone. I'm currently playing a totemist in my RL campaign and I just registered on the forum to let you know that I'm doing so and will be reporting the results as they come.
So how was it?
Thanks for the test and the feedback! What level is the party?Well we haven't gotten more than 2 sessions in since then because of cancellations for varioes reasons. But basicly, I have the highest stable DPS on team, but our magus can out-spike me. The wizard has waaaaay more utility than me but that's to be expected. Our bard or skald or whatever throws pianos because he can. Definitely the least effective character on team, but that's part by his own choice and his buffs still contribute nicely. All in all, we seem to contribute fairly evenly, though I'm pretty much invisible while scouting because of maxed stealth, an item and a soulmeld.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.