Raith5
Adventurer
We have people losing their minds over DoaM and CaGI because of their perceptions of 1 and 3 above; OMG FIGHTERS ALWAYS HITTING. However, simultaneously in the same ruleset legacy we have all of this "stuff" that says the mundane components of spellcasting (concieving and memorizing formulae, speaking in an opaque, eldritch tongue, and performing the intricate somatic gestures) is hard (presumably more difficult than the 25 % failure rate in freethrows for "good" practitioners) but there is no base % chance to fail to cast a spell (or a failure continuum based on spell level).
Its just a little odd. Its odder still that no one cares about it nor loses their mind with rant after rant decrying OMGHOWCANWIZARDSNEVERFAILSPELLCASTINGWTF!!!? I would think there should be dusk till dawn keyboard mashing and hand-wringing over such perfection in the mundane components of a very difficult craft.
Because of deeply etched historical path dependencies built into the inflexible and curious myths of our beloved game - or something?
More seriously: I would love the see an iteration of D&D which has a deep intersection of the skill system and the magical system but it would require some explanation as to how magic works. I mean some rituals in 4e required skill checks - but it was not fully fleshed out and did not relate to utility spells.
But yeah if the Knock spell enabled the caster to swap their arcana for thievery skill for eg - that would work for me in a more realistic and interesting sense.