Alessandro Guarita
First Post
True, although I wonder why does the Tarrasque needs eyes at all if it has Blindsight
Because the Blindsight is limited to 120 feet radius and the eyes will give normal vision beyond that
True, although I wonder why does the Tarrasque needs eyes at all if it has Blindsight
And I share Saelorn's dislike for the "special snowflake" legendary status. Its another unnecessary gameist attribute.
You know, I think dodging can really deflate the power of a lot of these scenarios where RAW might allow a groop of mooks to take down a goliath.
Better mooooooooove out of the way! He's going to milk that strength for all its worth.
Turn structure is a game structure to begin with. Allowing a creature to act on other creature's turns shouldn't affect any rational person's sense of narrative.
If the players see combat just as tactical tabletop, disconnected from the rest of the game world, you are correct. But if they do not they might ask questions like why can legendary creatures move faster when there are more enemies around them (to a limit)? Or why can they move and act so fast at all when they are, without enemies around, rather slow and ponderous?
If the players see combat just as tactical tabletop, disconnected from the rest of the game world, you are correct. But if they do not they might ask questions like why can legendary creatures move faster when there are more enemies around them (to a limit)? Or why can they move and act so fast at all when they are, without enemies around, rather slow and ponderous? Why can the Sphinx only teleport when enemies are around but not when it is alone?
Lets take the magic carpet tactic I proposed.
When a single guy on a magic carpet attacks the Tarrasque in the middle of nowhere, it can move 100 ft per round. If there are two persons on the carpet, one for flying and one for throwing, the Tarrasque moves 120ft. And if you can get two throwers on the magic carpet, the Tarrasque moves 140ft.
If the players see combat just as tactical tabletop, disconnected from the rest of the game world, you are correct. But if they do not they might ask questions like why can legendary creatures move faster when there are more enemies around them (to a limit)? Or why can they move and act so fast at all when they are, without enemies around, rather slow and ponderous? Why can the Sphinx only teleport when enemies are around but not when it is alone?
Lets take the magic carpet tactic I proposed.
When a single guy on a magic carpet attacks the Tarrasque in the middle of nowhere, it can move 100 ft per round. If there are two persons on the carpet, one for flying and one for throwing, the Tarrasque moves 120ft. And if you can get two throwers on the magic carpet, the Tarrasque moves 140ft.
This seems a bit pointless. One person or even two people taking on a Legendary monster unassisted is such a corner case in any typical D&D campaign that it's simply not worth getting upset about. D&D's combat rules are designed for small-group tactical skirmishes, and when you change the numbers out of that range - whether upwards or downwards - you are always going to get anomalies.
You can of course come up with some strange justification involving the Tarrasque not wanting to catch the adventurer at first, even if it ran after him as far as it could, but in the end the only reason for it is the legendary rule and its gameist nature.