A Dex-barian can have AC 18 (Dex 16, Con 16, Shield).
Because you only get to add your rage damage and use Reckless Attack with strength based attacks, I am not sure a Dex-barian is a very good idea tbh.
A Dex-barian can have AC 18 (Dex 16, Con 16, Shield).
Or alternatively, Dex 16, Medium Armor Master, and the AC goes to 18, the Barbarian can stealth in half-plate, and the Barbarian never has to raise Dex or Con again if he doesn't want to.
A Variant Human Barbarian with Str 16, Dex 16, can have Medium Armor Master at level 1. Although he cannot yet afford half-plate, he's in AC 17 or 19 at level one, and just with gold can be in AC 18 or 20 later on.
Going the Str boost plus Con boost plus Dex boost with or without Shield takes a LOT of levels and is very MAD.
I do not know if the Barbarians have any special Con abilities, but by starting like this means that Dex and to a lesser extent Con can be taken out of the MAD equation.
I've found this to not be the case. Especially compared to earlier editions.
The fighter isn't attacking 6 times at 20, 20, 15, 15, 10, 5. They're attacking 3 times at 10, 10, 10.
So you scoop up a few d20s and roll all of the attacks at once. "2 hit." Cool, now roll 2 dice.
If you're someone who is super awesome (like me) you have color coordinated dice. I've yet to have a martial with so many attacks that I couldn't roll all of my attack and damage dice at the same time. "Green is a miss. Red and blue hit, 22 damage."
The slowest part of the games I've run has been rolling saving throws vs AoE spells, though I tend to roll the saves for monsters of a similar type all at the same time.
In either case, this is the fastest paced table top game I've played in a long time.
Ooh. I completely missed the bit about only Str-based weapons getting the extra damage! Still, you can have Str 14, Dex 16, Con 16, and a shield and be AC 18 and hit at +4 for d8+4 And having Advantage on Str checks means that you don't need as high a Str.
If I were playing a barbarian, I'd ignore critical capacity completely unless I had some way of ensuring them. They're too rare.
Mind you, losing points of Con is one of the things I really, really hate doing in 5E. Hit points are at a premium (and the bonus to regaining health when spending hit dice is also significant).
Dex on the other hand, wow, that's just too big of an elephant in the room.
I partly agree with you, especially when it comes to the dice rolling. I still can't get myself to roll hit/damage at the same time.I did not say that it was not faster paced.
I said that martial types with 2 or more attacks per round will hog table time.
It really is inevitable. You can claim that you roll 3 attacks at the same time, but I think you are exaggerating. And even if you can do it (being super awesome like you claim), most people do not because they will have decision points between attacks in combat.
Let's look at that in a common scenario to illustrate why I think that:
Your 5th level Fighter is squaring off against an Orc.
You decide to attack the Orc first. Some players will say I attack the Orc. They then grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they kill the Orc, at that point, decide which next foe to attack, if the Orc was killed and there is no adjacent foe, they move their miniature (if using miniatures), grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they killed the next foe. If they do not kill the next foe, they then decide whether they want to use an Action Surge to attack that foe again. If they did kill that foe on their second attack, they then decide whether they want to use an Action Surge to attack a third foe, possibly move and attack. If they have movement remaining, they then possibly move their miniature, potentially for a second or third time.
I do not know too many players who will say "I attack the Orc with the blue dice, if I kill him, I'll move over and attack this other Orc over here with the green dice, if I don't kill him the first Orc..." all before they even pick up or roll the dice. Color coordinate dice or not, rolling both D20 and damage at the same time or not, most situations like these are handled sequentially. First attack, see result. Second attack, see result. Potential third attack.
In many circumstances like this, people often do not roll all of the D20s simultaneously since they have to then declare what colored diced is doing what, and how that changes if a guy drops or not.
So no, I do not believe your claim about how fast fighters are. Been gaming for many decades and players just do not do that.
I do have some players who roll both attack and damage at the same time and that probably happens a lot at some tables.
I have more players who roll to hit first, find out if it hits, then they roll damage. No matter how often I ask them to roll both to hit and damage at the same time, they invariably forget or do not want to do so.
On the other hand, the wizard casting the Fire Bolt round after round after round. Each time, he picks up the dice, rolls to hit and damage, and then decides to move or not. Done.
Sorry, there is no way that you are going to convince me that the player of the fighter takes less real time. He has more attacks and hence, more decision points. Nope, nope, don't believe you.![]()
I'm sure you can come up with a better metaphorical idiom than one that invokes a creature that is particularly noted for not being Dexterous!![]()
Metaphorical? Idiom? Huh?
Nope. Elephant is one of my bigger words. Dex is huge in 5E.![]()