Scrivener of Doom
Adventurer
[MENTION=91777]Dungeoneer[/MENTION]: I think this is a great idea.
While I do agree about the general idea, I have to say that this approach usually ends up being fairly heavy. When you start to offer critiques of classes and more in-depth analysis, I feel it's putting the cart before the horse/mule/other cart pulling creature. (I see that is not what you offered, but it often builds up to it...)From the player side, I'd propose a list of classes that are not only good at their role, but fun, and what sort of optimization the class may need if it's on the weak side. Something like this, but more professional: "The fighter is great at its role. The ranger and fire elementalist sorcerer are great at their roles, but might be considered boring since you're doing variations of the same thing over and over again. The warden is okay at its role, and needs optimization, here are some tips..."
That is true (your rebuttal). My perspective was that, with a starting group, the difference in effectiveness might not even be apparent. But a list of "harder to use well" options would be a good idea - to avoid disappointment is a very, very good idea.MoutonRustique: It all works.
The response: That's not really true. There are some classes that are really weak at their role, or require a lot of optimization to work, such as the binder and vampire. 4e is well-balanced. It is not perfectly balanced. It is clearly written. It is not perfectly clear.
Players - take anything you feel like, it all works.
Again,MoutonRustique: Players - take anything you feel like, it all works.
I would dispute this slightly (I recently had a Swordmage with some White Lotus feats playing at my table and it seemed seriously overpowered). But we're not just concerned with balance here. When I open up the 'feats' section of the character builder I am confronted by hundreds of feats and dozens of powers. Even for an old hand this is a lot to sift through.
While none of what you've said should not be discussed and presented - I feel that, for a first experience of the game that much detail is counter-productive. But, of course, that is IMO.And the truth is, most of it is crap you won't use.
For instance I don't think the feats and powers from Dragon magazine can probably be safely excluded. Most of them are fine balance-wise (although... see previous comments about White Lotus Riposte) but they don't add much to the game. If you don't use them, you won't miss them, although you might notice that building a character is a little faster...
I'm also inclined to look sideways at anything from Heroes of Shadow. That book just seems to have issues, period. Another book that has issues is the Red Box/Starter Set, as others have previously stated. I would exclude both of those from an Approved Sources list.
I don't think the Essentials classes as a whole are bad... but they're kind of confusing. I have a Fighter, why do I need a Slayer and a Knight? Should I play a Paladin or a Warpriest? Wizard or Mage? These are the questions we should help n00bs answer.
I actually think the Mage is a little better than the Wizard, but I haven't really spent time with any of the other e classes. Can anyone speak to that?
That's not really true. There are some classes that are really weak at their role, or require a lot of optimization to work, such as the binder and vampire. 4e is well-balanced. It is not perfectly balanced. It is clearly written. It is not perfectly clear.
I don't think the Essentials classes as a whole are bad... but they're kind of confusing. I have a Fighter, why do I need a Slayer and a Knight?
Should I play a Paladin or a Warpriest?
Wizard or Mage? These are the questions we should help n00bs answer.
I actually think the Mage is a little better than the Wizard, but I haven't really spent time with any of the other e classes. Can anyone speak to that?
I think we all know these things (or can ascertain them by reading the classes), but the point is these are issues that can be extremely overwhelming to newbies. One of the many reason I wish we'd gotten a 'Fifth Edition' that is actually a cleaned-up progression of 4E and not something completely different.The fighter and knight...
They cover different roles, although there's a lot of flavor similarity
The difference between the wizard and mage is minimal.
Uh, I think you meant to say 'I think the feats and powers from Dragon magazine can probably be safely excluded', right? Our group has banned almost all of the Dragon material (excepting a few backgrounds) and I consider that a very good decision.For instance I don't think the feats and powers from Dragon magazine can probably be safely excluded.